3D Rally Engine


Sonic-NKT

Well-Known Member
Joined
Apr 15, 2003
Messages
1,890
mithris released a build of his early rally game.. until now i think its not more than a basic 3d rally game engine... but its still cool to drive on this small track around... i like the physics. hope it becomes a real game..
to download it just visit:
http://gp32.misantrop.org/
 
wow yeah- this could really rock some

voxels; wasn't that what the comanche games used to use? Haven't heard about that 3d technology for a while....
 
when i run the gxb with wind-ups it ses

"KeffoProgram
Loading imagemah.tga
Loading image
File:mah.tga"

and thats all it dus......... :blink: has n e body els had any problems running it??


where do i have to put the gxb and data folder when im trying to run it with the Euro FW????
 
Bladerunner, Tiberian Sun, and more recently Red Alert 2 all used voxels. Its just not a cool term anymore (a bit like "8 simultaneous on screen sprites!" :D ).
 
when i run the gxb with wind-ups it ses

"KeffoProgram
Loading imagemah.tga
Loading image
File:mah.tga"

and thats all it dus......... :blink: has n e body els had any problems running it??


where do i have to put the gxb and data folder when im trying to run it with the Euro FW????
As i said in ur other topic:

Use the GP File Manger.
U can get it here.

Start the GPFM fxe.
Select the Gpmm directory. Then select the gxb-file and press a.
The GPFM will start the gxb file corectly.

Hope this helped! :D
 
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