3D Rally Engine

Discussion in 'News zone' started by Sonic-NKT, Jan 6, 2004.

  1. Sonic-NKT

    Sonic-NKT Very Active Member

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    mithris released a build of his early rally game.. until now i think its not more than a basic 3d rally game engine... but its still cool to drive on this small track around... i like the physics. hope it becomes a real game..
    to download it just visit:
    http://gp32.misantrop.org/
     
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  2. Axeman

    Axeman Axemeister

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    will be great if this progresses further. Showing real promise!
     
  3. frolik

    frolik Bass Invader

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    wow yeah- this could really rock some

    voxels; wasn't that what the comanche games used to use? Haven't heard about that 3d technology for a while....
     
  4. Keithmcfc

    Keithmcfc Member

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    Location:
    england
    when i run the gxb with wind-ups it ses

    "KeffoProgram
    Loading imagemah.tga
    Loading image
    File:mah.tga"

    and thats all it dus......... :blink: has n e body els had any problems running it??


    where do i have to put the gxb and data folder when im trying to run it with the Euro FW????
     
  5. ColinR

    ColinR Member

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    Herts. UK
    Bladerunner, Tiberian Sun, and more recently Red Alert 2 all used voxels. Its just not a cool term anymore (a bit like "8 simultaneous on screen sprites!" :D ).
     
  6. count zero

    count zero Member

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    Jul 22, 2003
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    As i said in ur other topic:

    Use the GP File Manger.
    U can get it here.

    Start the GPFM fxe.
    Select the Gpmm directory. Then select the gxb-file and press a.
    The GPFM will start the gxb file corectly.

    Hope this helped! :D
     
    Last edited by a moderator: Dec 17, 2015
  7. rst

    rst Still Fresh

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    Sep 27, 2005
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    47
    the site is dead, Somebody has the files ?
     

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