michaelcook
Still Fresh
howdy!
im michael and these are some games that im working on for the gp2x. im looking for programmers though because i have negative knowledge of programming. so if anyone is interested let me know! themichaelcook@gmail.com. on to the games:
http://picasaweb.google.com/themichaelcook...096723410303362
this is Hundredsfeet. its a topdown retro arcade survival hunter shooter about a lone man saving humanity from impending giant centipede doom. the game studies dynamic difficulty adjustment (like flOw), advancing the player in skill and understanding rather than in game attributed and other rpg elements, function driven design, and other stuph.
http://picasaweb.google.com/themichaelcook...097616763501026
this next game is my arcade hacknslash Overgrowth. its about a farmer who must protect a special plant from aggressive, invasive weeds. the fighting will be similar to zelda. ive got a lot of the art done and i'll make a demo in gamemaker sometime soon.
http://picasaweb.google.com/themichaelcook...098445692189218
the last game i will show is Maha. Maha is a topdown adventure shooter set in the vedic (ancient india) times. this is a screenshot of the demo im making in gamemaker, it looks really crazy because im testing how many creatures i can cram in the level at once. i think im up to 35 of each of the seven animals. i'll post the exe when i find some place to host the file. anyone have suggestions?
ohhhhhtay
more related art can be found at:
http://picasaweb.google.com/themichaelcook
im michael and these are some games that im working on for the gp2x. im looking for programmers though because i have negative knowledge of programming. so if anyone is interested let me know! themichaelcook@gmail.com. on to the games:
http://picasaweb.google.com/themichaelcook...096723410303362
this is Hundredsfeet. its a topdown retro arcade survival hunter shooter about a lone man saving humanity from impending giant centipede doom. the game studies dynamic difficulty adjustment (like flOw), advancing the player in skill and understanding rather than in game attributed and other rpg elements, function driven design, and other stuph.
http://picasaweb.google.com/themichaelcook...097616763501026
this next game is my arcade hacknslash Overgrowth. its about a farmer who must protect a special plant from aggressive, invasive weeds. the fighting will be similar to zelda. ive got a lot of the art done and i'll make a demo in gamemaker sometime soon.
http://picasaweb.google.com/themichaelcook...098445692189218
the last game i will show is Maha. Maha is a topdown adventure shooter set in the vedic (ancient india) times. this is a screenshot of the demo im making in gamemaker, it looks really crazy because im testing how many creatures i can cram in the level at once. i think im up to 35 of each of the seven animals. i'll post the exe when i find some place to host the file. anyone have suggestions?
ohhhhhtay
more related art can be found at:
http://picasaweb.google.com/themichaelcook