Here is PNES, the Portable NES.
This version of NEStopia is maintained by Cpasjuste, and is part of the PEmu suite. It use SDL2 and OpenGL (so gl4es). Default keymap should be Pandora compatible.
Adapted to Pandora.
Here is The Orginal Strife - Veteran Edition
The game use the open source game code (based on Chocolate Doom) and use the data from the full game to work.
You need the data for this PND to work. If you have the GoG version, simply put the .exe of the Windows verison of the .sh of the linux...
I'm currently staring a project that involves a voxel render.
The current approach i'm trying is using a Geometry shader to generate the mesh on the gpu.
What version opengl/opengl es will the Pyra support and will I be able to use Geometry and tessellation shaders?
I'm wanting to know if my...
I just noticed on the Wikipedia page for the Adreno GPU that Freedreno supports full OpenGL (up to 3.1) on a variety of different Qualcomm SoCs. There are even some commercially available SBC computers from Qualcomm. I'm posting out of ignorance and curiosity - both about how viable...
Here is RVGL, a cross-platform remake of Re-Volt using OpenGL, OpenAL, SDL2 and Enet.
The games need data files from the PC Version of the game. Launch the PND 1 time to create the apddata folder, then copy all the folder of a regular installation to appdata/rvgl. At first launch, the script...
Here is hedgewars, the tactival game where you blow up the other hedgehogs team.
The game use gl4es for the gamepart, and Qt4 (with GLES2) for the frontend. I needed to resized a few elements to make it fit the small Pandora screen for the frontend, I haven't tested extensively, but it seems...
You'll find on the repo a port of blender v2.68, here.
This new Blender is compiled with Hardware support, using gl4es. (version prior to build 04 used MesaGL). Only v2.68 is included, I dropped old 2.49b build.
This version works with GL acceleration, but due to heavy used of...