By the way, all these timings are on full-res images. The game itself appears to be half-res, which would of course speed everything up by at least another factor of 4. (8x for the blurring part)
Nice! About the speed; the code is largely unoptimized but has never taken longer than 5-7 seconds on a single core here (i5 laptop). I just added a bunch of basic tricks (reduce branching in inner loops, etc), and using -O3 compiler optimization, everything ended up between 1.2s (cheese) and...
There. I attached the code including all data needed to reproduce these examples. Compile on unixoid system and run as follows:
./LevelGenerator <infile.png> <outfile.png> <style>
Definition files (*.mdef) are provided for styles greenhell, cheese, atmo1 to atmo4. My favorite is atmo1 :)...
In the process of hacking together a little tool that renders beautiful procedural worlds out of ugly PNG level designs. Will keep you posted about the progress :)
Uhm, Photoshop? (Don't say GIMP; it lacks so many features and can't do 16 bits per channel, essential for scientific image editing or even just photos)
Uhm, Illustrator? (Don't say Inkscape; so full of bugs it blows my mind)
Transparent case would not only require a different material with different shrinkage coefficient etc., but also a substantial upgrade to the mold (beautification of internal surfaces that suddenly become visible).
Forgive my ignorance, but I still don't quite get why you don't sue the hell out of Circuit Co (link points to Mr_Loon's unanswered question to Craig). If things are so clearly in OpenPandora's favour, this should be a lot more efficient than yet another round of donations and paid upgrades...
No M threads. If OP got it right, those are probably dedicated thermoplastic screws that are somewhere between very hard and impossible to get in small quantities anyway.
Oh wow! Never thought it would be so easy. I just gave it another try - I don't think I'd tried the camera since the last GB-save-related firmware update. All I did was load the SRM file from the camera cartridge via Retrode/GBx plug-in into GBCamera Dump (found on this site), and export to a...
No ETA yet, sorry. Turns out that working full-time while looking for a new job and expecting a baby all make the plug-in business appear rather.... irrelevant :) However, sitting on 1000 GB slots gives me quite a bit of incentive to wrap this up some day.
As for the GB camera, I haven't had...
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