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  1. Matthias_H

    Cnc Data

    And how are you going to get the "internal" surfaces (slots, hinges, etc)? A poking machine can only poke points that are pokable from outside :-)
  2. Matthias_H

    Lets Talk Usb Accessories!

    Well now, I made a pretty lousy video and within 48 hours the whole thing exploded into a veritable WWW hype (the project was featured on Hackaday, Engadget, and Gizmodo. Over 13,000 views on YouTube). For anyone who is interested, I made a project website: http://www.snega2usb.com...
  3. Matthias_H

    *legal* Emulation Resources

    Well now, I made a pretty lousy video and within 48 hours the whole thing exploded into a veritable WWW hype (the project was featured on Hackaday, Engadget, and Gizmodo. Over 13,000 views on YouTube). For anyone who is interested, I made a project website: http://www.snega2usb.com...
  4. Matthias_H

    *legal* Emulation Resources

    Sure! Just ask someone at Nintendo...
  5. Matthias_H

    *legal* Emulation Resources

    So what does the SWC do with these games?
  6. Matthias_H

    *legal* Emulation Resources

    Good point. This would, however, require unified savegame handling for all emulators across all systems. Also, I don't see how I could reasonably implement the hybrid read-only / RW storage solution on a single drive. The closest I could imagine at the moment would be showing two separate...
  7. Matthias_H

    *legal* Emulation Resources

    Technically, you can add an address decoder, giving you virtually any number of I/O lines you might ever need. Thing is, though, that your average emulator won't know how to save to battery-buffered cartridge ram. Another more realistic option would be extend the "virtual" file system some more...
  8. Matthias_H

    *legal* Emulation Resources

    Sure, because these coprocessors are not part of the ROM. If the ROM contains code that calls for the use of a Super FX etc., the emulator will emulate the coprocessor. By the way, the project got featured on hackaday.com :-D
  9. Matthias_H

    *legal* Emulation Resources

    Here's another massive *legal* emulation resource :-) http://www.youtube.com/watch?v=Pwq6vRM8U7k Enjoy!
  10. Matthias_H

    Lets Talk Usb Accessories!

    "How it's done" - actually, on the hardware side this is really just the development kit plus a huge bunch of cables. Unfortunately, I built the firmware upon a sample application from Atmel, and their license forbids the distribution of the source. (I can still explain what I did, and even...
  11. Matthias_H

    Lets Talk Usb Accessories!

    This might as well be an ordinary thumb drive, but it's not :) The hardware is simply an AT90USBKey evaluation board by Atmel.... .... hooked to a card edge connector with a whole bunch of wires. The firmware is built upon the USB Mass Storage example application provided by Atmel...
  12. Matthias_H

    Lets Talk Usb Accessories!

    In theory, this should require no more than soldering additional connectors to the little processor who's doing the USB and data handling, and writing a few more lines of code. So, in principle it is possible and to some extent even likely that I (or someone) will extend this towards other...
  13. Matthias_H

    Lets Talk Usb Accessories!

    Regardless of the general public's indifference with respect to this issue, I hereby announce (to the best of my knowledge) the first-ever USB reader for Super Nintendo/Famicom cartridges! Instead of downloading pirated r0mz from Russian w4rez/pr0n sites, you can now show the world how cool you...
  14. Matthias_H

    Lets Talk Usb Accessories!

    Well, here's a first success: I got the dev kit this morning, and after a few hours of fiddling with soft- and hardware, I have now a USB device that appears to the operating system as read-only Mass Storage, hallucinating a FAT16 file system with the skeleton of a SNES ROM file. Now, all that...
  15. Matthias_H

    Lets Talk Usb Accessories!

    On this page, they do not only explain how to detect whether a cart is LoRom or HiRom, but also that the ROM has a reserved range where information about memory size and chip configuration is stored. So it should be possible to read out just as many data as needed. As I said, Atmel offers the...
  16. Matthias_H

    Lets Talk Usb Accessories!

    Okay, I see and agree :-) Well, after skipping through a bunch of specification pages, I am pretty sure most game manufacturers didn't. (They were more concerned about game cartridges to be copied, and invented things like SuperFX to keep people from doing that. Also, some games have code that...
  17. Matthias_H

    Lets Talk Usb Accessories!

    As far as I understand, (1) SNES cartridges should fit into any standard 2-row, 1/10" pitch, 23- or 35-position card edge connector (Digikey/Farnell/etc.). The original SNES did not use alligator clips to hit all the pins ;-). (2) the data is stored on a standard ROM chip which one should be...
  18. Matthias_H

    Lets Talk Usb Accessories!

    I was thinking of a little device that accepts Super Nintendo cartridges on one side and pipes the ROM data to the host via a convenient interface (USB Mass Storage or Bluetooth or so, SMC/SWC files).
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