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  1. M

    Smashedit 0.1

    I don't know Macromedia fireworks... But actually I plan to improve the bmp2pak program to convert pictures to 8 bit with the good palette... I think that's a good idea, as you can keep the original pictures in case the palette changes. I can also explain how to do it with photoshop. Please...
  2. M

    Smashedit 0.1

    Well I'm going to change some of the colors to grey levels, but I think it's a good palette. I'll start working on a Dreamcast version soon, but no pc version for now.
  3. M

    GP32 Mode 7 Performance

    Well, totally agree with Mr Spiv, this is the best thing since the Amiga !!!! Maybe it's less complex regarding hardware, but there is still a lot of tricks that can be used to make things go quicker. Playing around with the DMAs is fun, and the arm asm is so optimizable in so many ways...
  4. M

    Smashedit 0.1

    Go grab it here: Mappy webpage It's a program to create maps for gba and export them as source code and stuff.
  5. M

    Smashedit 0.1

    Try installing this: vbrun60sp5.exe or this: MSSTDFMT.DLL
  6. M

    Smashedit 0.1

    Try installing this: vbrun60sp5.exe or this: MSSTDFMT.DLL
  7. M

    Smashedit 0.1

    Hi again ! I open this topic for all the people that would like to make characters / arenas for SmashGp. You can ask anything, report bugs, give comments / suggestions. But also, this topic is there to make a better palette that will suit everyone's needs. I attached a palette file - it's the...
  8. M

    Smashedit 0.1

    It's ready !!! I had some time to write some little pdfs, and also I've put the mario bmps in the archive as an example (with the small arena's Mappy maps). Also I'll open a topic in the support forums, and everyone who whould like to create maps or characters should have a look on it as there...
  9. M

    Smashgp 0.2

    Hang on - I'm finishing the pdfs... :) In about one hour it should be ready gp32_console gp32_console gp32_console
  10. M

    GP32 Gamempark Lib & Temp Array

    No problem, here is an example of my main loop: while(true) { time += framelength; if(!pause) game(); display(); check_keys(); DMA0FastCopy( (unsigned char *)background, (unsigned char *)gpDraw[db2].ptbuffer, screen_width * screen_height); if(time < GpTickCountGet() ) { //We're...
  11. M

    Smashgp 0.2

    Yes it should work. You have to change both smashgp.fxe and mario.CHR with the new ones.
  12. M

    Smashgp 0.2

    That's ok, you can grab the new version on my page (I added move combos, but it fucked up one of mario's moves...).
  13. M

    Smashgp 0.2

    You have to put the tokens onto the characters' photos. BTW, I leaved a bug, and I'm going to update this version. Please wait about one hour and everything should be fine.
  14. M

    Smashgp 0.2

    :P
  15. M

    Smashgp 0.2

    Have a look on this page: http://membres.lycos.fr/matkeupon/smashgp/ Have fun
  16. M

    Smashgp 0.2

    As promised, the new version of SmashGp is available !!!! Go grab it here: **deleted for now - see my post below** Leave feedback on this post please ! Tomorrow I will release the editors, and open 2 new beta test threads. For people interested in making characters, start gathering gfx of...
  17. M

    GP32 Smc Bmp To Sdl Image

    I don't know SDL... but maybe you can provide some info about a sdl image. Also what kind of bmps do you want to open ? 8bit ?
  18. M

    GP32 Gamempark Lib & Temp Array

    Well, yes, no problem. Also I can give you some advices if you want to get the best timing and the copy for no cpu time at all. Here's the dma0 function: void DMA0FastCopy(unsigned char *src, unsigned char *dst, long size) { rDISRC0 = (long)src; rDIDST0 = (long)dst; rDCON0 = (1 << 29) |...
  19. M

    GP32 Alternative To The Sdk Soundmixing ?

    Hey, jycet, do you have some example code to show me how to use the sound channels on chn's modlib ???
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