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  1. M

    Smashgp Characters

    It's fantastic !!!! It works perfectly, and looks very good !!! I love it ! Would just need a few more sounds, and a combo maybe...
  2. M

    Smashedit 0.1

    I don't think I'll add a midi support... But I'll have a look at it anyway :) Glad to see the nex bmp2pak solves some problem B)
  3. M

    GP32 Bmp2pak 1.2

    I modified again my Bmp2paK program (which had some bugs), and I thought that some other coders might want to use it as it converts automatically a bunch of bmp files to source files, separate or in a single file. It can open bmps, it should do so from 8bit to 32bit, but I don't have all the...
  4. M

    Smashgp 0.2b

    Well, the timer bug should be out of the picture... But the beta testing topic is the right one for the other ones :) Also, about arenas, well a lot of people asked me this actually... So I'll work on an extended tileset with background specific tiles.
  5. M

    Smashgp 0.2b

    Ok, so no really big change, but a second character (thanks to MrPropre), new definitive palette, and a few bug fixes. Go there: http://membres.lycos.fr/matkeupon/demo/ and grab SmashGp02b.zip
  6. M

    Smashedit 0.1

    Ok that's it, I can't wait more, have to put this online: (see attached file for bmp2pak2) The 0.2 beta of the game will be out this Sunday, with Sonic as new default character (thanks again to Raphaël, see the game's credits).
  7. M

    .chr "charactor" Files For Smash Gp

    Check the big topic, all the answers are in there.
  8. M

    Smashgp Characters

    The game will look for any .chr file in gp:\gpmm\smashgp. Then, for each .chr file found, it will try to open a .pak file with the name name (mario.chr -> mario.pak...). Or you can directly put your files into the smashgp dir. Loading will be slower and filenames more limited. EDIT: Obviously...
  9. M

    Smashedit 0.1

    Well, in this release there will only be one more character (Sonic, by Raphael). And the modified palette. That's all (and the modified bmp2pak program). I'll work on the AI later.
  10. M

    Smashgp

    The new version with another palette is ready. I'll post it tonight. About jumps, did you have a look at the pdf file ?? It might help. Also, try to post your questions in the beta test forum please. Thanks
  11. M

    Smashgp

    SmashGp doens't support other tilesets for now. So you have to use the one in the smashedit archive.
  12. M

    Dune 2 Gpfw Mod

    :) Thanks, but all this work is enormous, don't thrust him !! Making a game engine, and making the contents, are 2 different things. And a game needs both. I never really took time to make interesting missions and scenarios, because I really don't like this part. So now you're going to...
  13. M

    Smashedit 0.1

    Ok, I just finished modifying bmp2pak. It now opens bmps from 8 to 32 bits, and asks for a palette file (.act) before saving, as it applies this palette to all the bmps. But it has no dithering method, so the results won't be as good as with a professional program. Anyway it saves a lot of time...
  14. M

    Smashedit 0.1

    Yes, DON'T WORRY about transparency problems. I'll explain how to do it quick with the new bmp2pak program. About the hit point, well; looks like a zoom setting would be good. I'll look into it and I'll try to release a new beta of charedit at the same time.
  15. M

    Smashedit 0.1

    Thanks :) Well the background color should be #00FFFF like this. Bmp2pak will also need that.
  16. M

    Smashedit 0.1

    Well, you'll still have to convert the background pictures...
  17. M

    Smashedit 0.1

    Ok, I got it working ! I have to verify 16bit & more bmp color ocnversion, but for 8 bit bmps it works. And the definitive palette has been set. Just have to add some code to smashgp for it to find its colours itself because changing the palette changes some colors used inside the program. I'll...
  18. M

    Smashgp Characters And Arenas

    Well protoss, this is a palette problem. For now the good palette should be applied to the pictures before you put them into a .pak file, or put the bmps with the good palette on the smc. The good palette is pal00.pal from smashgp archive. Also be careful, all pictures should be faced right...
  19. M

    Smashedit 0.1

    Just wait a little before applying a palette to your gfx, just keep the original pictures for now. I'm going to modify bmp2pak, then I'll release the new version with the definitive palette. But if you want to do it yourself, you can use photoshop.
  20. M

    Smashgp Characters And Arenas

    Sure this is interesting !! (for me at least :) ) Don't forget to leave feedback about the editors, comments, ideas, bugs... Thanks !
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