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  1. M

    More Smash Gp Characters...

    Wow great job !!!!!!!!!!!!!!!!! Now I'll have to add more game modes to the 0.5 release... :)
  2. M

    Smashgp 0.4b

    Here's another beta !!!! Everything should work ok now, except maybe for the arena loading bug.
  3. M

    Smashgp 0.4b

    Well, this will have an effect if there are 10 or more characters on your smc. In that case, the older versions would reboot when you start a game.
  4. M

    Smashgp 0.4b

    Hi all !!! As I could read that the game was pretty unstable (or to be more honest, always rebooting) when the memory was (almost) full, I've been working on a new loading system. So, here is the new beta !!!! But it still suffers from serious bugs. Now, the game won't load the characters on...
  5. M

    GP32 Struct Array In Struct

    Thanks for the tip :)
  6. M

    GP32 Struct Array In Struct

    Yep, it works too ! I also wonder if there is a less permissive mode for the gcc parser... Sharing code with people compiling under ADS gives extra work for the one with ADS...
  7. M

    GP32 Struct Array In Struct

    Makes sense... I guess gcc can give bad habits being too much convenient... Because I could do that: loadwave("cpasse.wav", sound[son_cpasse]); So I'll use & from now.. and knowing why :) Thanks
  8. M

    GP32 Struct Array In Struct

    Yep, true !! I don't really get when you have to put that & operator, but I guess I should try it before posting... :unsure:
  9. M

    GP32 Struct Array In Struct

    Hi all! I have these structs declared: typedef struct { int length; unsigned short *sound; } s_sound; typedef struct { short poids, nsauts; char name[32]; short idcoups, idphoto, idicone; // s_sound son[32]; short nsons; char pakname[16]...
  10. M

    Smashgp Characters

    LOL ! Looks like there were some bugs in my character loading routine... :) Actually I didn't plan to see so much characters out this fast !!! So I'll work on a new SmashGp release, with bugfixes and hopefully updated editors (which should be standalone, no more need for all those dlls...)...
  11. M

    A Pack For Smashgp

    Yes, I'll have a look. And don't hesitate to send me an email if I don't respond until this week-end.
  12. M

    A Pack For Smashgp

    :) :) Nice !!! Sorry mrpropre, I totally forgot to work on your sound problem for sonic, didn't have much time for this lately... But I'll take some time soon :) Good to see so much stuff released for SmashGp btw..
  13. M

    GP32 Mirko Sdk, Coders Needed

    I'd like to share my asm scaled / transparent blitting routines. Just tell me where to send them :)
  14. M

    Smashgp! Oh My Lord... This Rocks.

    That's nice to read :) I know there are a lot of playability issues, among other stuff... But I'll start working on a new version soon, with an update of the website, geepee32 versions and other stuff (such as Sakura). But feel free to post those remarks on my forum, I'll read them when I...
  15. M

    Codes... Sources

    What you have to understand is that code is not interpreted, it's compiled into directly executable code. The difference is, that this code depends on what compiler you use, how it was set up, and also that the compiled executable contains not only the program, but also the data or some parts...
  16. M

    Gpmagazine Issue 6 Out Now

    :blink: Wow !! 1 page on SmashGp, and 3 pages for me !!! B) Nice :rolleyes: :rolleyes: Forgot to mention that the mag is top stuff, I had to buy a new printer cartridge to print it out :)
  17. M

    Smashgp Characters!?!?

    Hi !! All the SmashGp characters available at the time are on my website (see my signature), or on the Gp32x archive. More will be available soon (at least one before the end of the year ;) ).
  18. M

    Mugen Help

    You should find all you want here: www.mangasoul.net
  19. M

    GP32 3d Routines/engines To Use

    I'd also like to have a look at yeti, because I wan't to start 3d programming but I don't feel I can write my 3d engine yet...
  20. M

    GP32 Corruption On New Blus

    Yes, it slows down when the angle is close to 90° or 270°. So this means that even if we used the sdk, the small line is there... So most of the programs should have it ?! :blink:
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