The studio I work for developed Scene It: Box Office Smash, which was one of the first commercial Xbox 360 games to use avatars, and we are working on more soon-to-be-announced titles that use them.
Come on, Chip. Logic, common sense and most of all patience has no place in these forums, as has been evidently displayed during the entire course of Pandora's development.
I thought this was normal. Whining and complaining behind the relative obscurity of the internet that would get them thumped if they tried it face to face.
I'm not sure where you're coming from with the "bad name", but in the commercial game development scene Lua is still very much the preferred and popular choice in scripting languages.
That's just going against the whole philosophy of the *nix scene. Why wouldn't I want to fracture off a new distribution and call it some silly name, all because I don't like how distro X's scheduler works, or some piddly-pants reason like that?
Well, throwing it all away would be an extreme reaction, and was intended to show a possible, if remote, eventuality from the amount of grief the dev team have been receiving from an admittedly small number of the close to 4000 pre-orderers. Taking on a project such as this and making it so...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.