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  1. Adventus

    Beta Mupen64Plus

    There isn't any GL to ES wrapper anymore. I just use that wrapper when i did POC ports. ~50% of time is spent in the Graphics Plugin and 60% of this time is spent in the driver, so its 30% of actual time. I don't think its particularly unusual driver performance, it's just that I'm using it in...
  2. Adventus

    Beta Mupen64Plus

    I'm guessing there's a fair bit of free RAM. The problem is i would still need to pass these vertices through the CPU based RSP processing step to do all the matrix transformations + lighting, so VBO wouldn't be an option. Theres also the issue of identifying models, i guess a hash of the RDRAM...
  3. Adventus

    Beta Mupen64Plus

    Oh i was getting confused with clipping and culling, there is no software clipping (only culling), gln64 doesn't even bother to use clip planes. I guess its not necessary for most games. There is scissoring though, its handled by gles2.
  4. Adventus

    Pandora Pandora Sdk Installer

    Not sure if its relevant but for anyone still devving on Windows (AKA me), you can manually download the *.ipks then append ".tar" to the end and open with 7zip or something. You should find the includes in "/data.tar.gz/data.tar/./usr/include".
  5. Adventus

    Beta Mupen64Plus

    The raw number of draw calls aren't too bad, they typically hover in the 200-300 per frame range. Uber shaders could possibly be better but I haven't seen good SGX performance with branching in a fragment shader (even if the branch is essentially always taken). I have thought about reordering...
  6. Adventus

    Beta Mupen64Plus

    I haven't looked at this stuff in a while, so i'm a bit fuzzy at the moment. You can disable software clipping with "enable clipping" in the config file. Some games do run slightly faster. I don't think RSP transformations are a significant bottleneck in the plugin. Heres me profiling LoZ:OOT...
  7. Adventus

    I Got It!

    For a precompiled binaries look here: http://code.google.com/p/gles2n64/downloads/list You'll want to grab 'mupen64plus 03042010.zip' at least (it contains the binaries and plugins). The other 'mupen64plus' binary is a newer version that can just be copied other the other. The 'pspp_input.so'...
  8. Adventus

    Headphones On The Pandora

    I've used my Sennheiser HD25-1 IIs (70 Ohm) on the Pandora no problem, It's plenty loud enough.
  9. Adventus

    Time To Rejoyce? N64 Goldeneye!?

    Jet Force Gemini does work but it is fairly slow and has an annoying rendering problem which will probably require a game specific hack. Even if it did work with the dynarec, it won't with the gfx plugin. CBFD used its own ucode which is not implemented in gln64.
  10. Adventus

    Mupen64Plus

    Thanks for pointing this out. The Hack they're using halves the number of VBLANK interrupts in the CPU core. Its definitely not a generic solution but i think a similar hack could be easily added to Mupen64Plus (i could just ignore every second buffer flip in gles2n64). Heh, No great loss, I'm...
  11. Adventus

    Time To Rejoyce? N64 Goldeneye!?

    Here's a general idea for what i mean by "works well": At 800mhz without sound and no frameskip the PAL version runs at 80-100% for the portion of the gameplay that I tried (once everything is stable ie textures have been uploaded, shaders compiled, code compiled). This doesn't mean its a...
  12. Adventus

    Mupen64Plus

    I had a look on the blog, but it wasn't immediately obvious. I know its been documented and I believe fixes exist. From observation it just looks like it expects the render buffer to be the same after its been submitted to be displayed, whereas with double buffering you flip between two buffers...
  13. Adventus

    Mupen64Plus

    Its certainly improved dramatically. I've actually tested alot of games but was hesitant to post my results here for fear of people getting annoyed that X game doesn't work. Here's what i remember from the current sources, i may add a proper list later: I believe the flickering issue with...
  14. Adventus

    Pandora Sgx Driver Benchmarks

    You would probably need an ogl context. Doesn't /usr/bin/gl2info print out this information?
  15. Adventus

    Pandora Sgx Driver Benchmarks

    Are these drivers in the newest image by djwillis? I wonder if ES2 performance has increased, There's much more scope for driver optimisation in OpenGL ES 1.1.
  16. Adventus

    Prototype Impressions + Mupen64Plus With Loz: Ocarina Of Time

    I don't think using the keyboard for A/B would be a good idea. The keyboard is more spongy than normal buttons. Maybe mapping the C buttons to the keyboard would be better, since there not used so often. Hmmm, thats a bit disappointing, i'm not surprised by it having two dents but i thought the...
  17. Adventus

    Adventus' Pandora Review

    What are the incompatibilities exactly? I would think the VFP-lite supports a greater subset of the IEEE spec (rounding modes, etc) than the n64. They wouldn't be as fast as runfast mode but it could be an option at least. BTW, I noticed my Super Mario 64 PAL rom enables TLB emulation, this...
  18. Adventus

    Prototype Impressions + Mupen64Plus With Loz: Ocarina Of Time

    Well i gots me a prototype Pandora, I don't have much to add beyond what the others have said (and i've already mentioned most of these in another thread).... but here's my impressions: Everything feels really sturdy. There is little to no flex. It weighs a bit more than your average...
  19. Adventus

    Adventus' Pandora Review

    I hope its safe too, I've been overclocking the devboard to 850-900 Mhz for awhile now :) . I haven't noticed it getting hot or even warm. I'm pretty sure these chips can withstand a fair bit of heat anyway, I work on an iPhone at work and it gets pretty hot to hold (probably uses the case as a...
  20. Adventus

    Adventus' Pandora Review

    Yep. I always try to include the clockspeed, frameskip and rendering resolution in my videos. This one is at 800mhz, No frameskip or sound, 640x480. It irritates me when people omit these details from daedalus PSP videos. Zelda is fullspeed in some places, its about 85-100% in the 1st dungeon...
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