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  1. Adventus

    Beta Mupen64Plus

    Can you describe where you see these weird colours? I can only test my changes on a few games and theres a lot of voodoo to HLE-ing the N64 graphics. Yeah my devboard could do ~900mhz stable, but my prototype can only do around 825mhz.... on mupen64plus anyway. You can tell that using NEON...
  2. Adventus

    Beta Mupen64Plus

    The newest revision (r20) i just uploaded today to the gles2n64 SVN is probably the best, it should fix the issues some games have with frameskip. It probably also fixes the texture problems I introduced yesterday.... I needed to convert I/IA textures to RGBA, but i don't fully understand why (i...
  3. Adventus

    Beta Mupen64Plus

    Its being rendered at a lower resolution, to get what it looked like before set "framebuffer enable=0" in the gles2n64 config file. Technically i don't think its a GPL violation, the original gln64 was never released with a licence :) .... I've just wacked a licence on it, its all rather dodgy...
  4. Adventus

    Beta Mupen64Plus

    I'm not exactly sure how to include readmes in PNDs.... but heres what its says: So if you want to use the DPAD just set: "N64 ANALOG=BUTTON DPAD : 25.0" Its up now. You don't have to convince me. I'm not using SDL video anymore, its only there from when i was developing on PC + OGLES2...
  5. Adventus

    Beta Mupen64Plus

    Yeah, i think this is a texture loading problem again, i think it was after gln64 stopped development that they figured out how to do it exactly. Its either not loading the palette properly or its not converting them using the right format. Will have to see if my changes based on Glide64 fix it...
  6. Adventus

    Beta Mupen64Plus

    Not yet, At some point yes. Its just that all this usability programming distracts me from the bigger problems.... like improving performance.
  7. Adventus

    Emulators Not Running As Well As They Did In Previews

    I understand where your coming from, but a developer also has to consider: 1. Its often better to release a more polished program later than an early buggy release that is only command line based and is non-configurable (and everyone complains about). 2. There's also the fact that once you make...
  8. Adventus

    Beta Mupen64Plus

    Setting "frame skip=1" will fix the rendering problems. Its one of the few games that actually supplies a seperate display list for the 3D and GUI elements. This will most likely require a game specific hack. I don't understand this, was it like this in the previous release? I'm doing it...
  9. Adventus

    Beta Mupen64Plus

  10. Adventus

    Beta Mupen64Plus

    First thing you probably want to do is remove gles2n64.conf in /pandora/appdata/mupen64plus-r1. If that doesn't fix it, which game are you trying? It will take a few seconds longer to load now that i put the sleeps back into ppsp_input.... but i tried it again (redownloaded from the link) and it...
  11. Adventus

    Beta Mupen64Plus

    I included it in the readme, on EDs archive its a bit hard linking to multiple places.... so i just linked the most important. I'll just link to this post when i update the archive. Here's the fixed PND: http://gles2n64.googlecode.com/files/mupen64plus-r1b2-fixed.pnd After some confusion, I...
  12. Adventus

    Beta Mupen64Plus

    Go Settings->Nubs then a dialog box will open you'll want to go Configure Left nub->Change Nub Mode->Use the nub as joystick (then cancel to exit).... do the same with the Right nub. I'm 90% sure this is the problem, because when ppsp_input fails to read a nub it waits for a second making it...
  13. Adventus

    Beta Mupen64Plus

    I think its just the ppsp_input read errors causing the problem. Probably shouldn't have removed the sleeps. I'll upload a new version when i get a chance (I'm at work :ph34r: ). EDIT: It wouldn't surprise me if its because your nubs are set to be the mouse. Try setting them to joysticks...
  14. Adventus

    Beta Mupen64Plus

    Thanks. If anyone who has it running really slow and would like to post the stdout (/tmp/pndrunmupen64plus-r1.out) of them playing super mario 64 (or some other normally well running game), it would help alot. For comparison here's what the pnd + sm64 @ 500mhz with default config + sound...
  15. Adventus

    Beta Mupen64Plus

    I have no idea why your getting slow performance. Its works just as fast on my pandora as the previous release. Have you tried without sound? Is it only with the PND? If you want you can post the output of the gles2n64 config file, there might be something obvious. This is what happens when...
  16. Adventus

    Beta Mupen64Plus

    Alrighty, here's my first PND: http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,130 Hopefully this makes its way to the other archives.
  17. Adventus

    Beta Mupen64Plus

    Hmmm that doesn't sound good. I just tried removing my mupen64plus + appdata dir, then copying across the contents of the zip.... it seemed to work. Is it only the pnd with this problem? Yeah i did it that way initially, but when i ran into trouble i tried to remove anything dos specific from...
  18. Adventus

    Beta Mupen64Plus

    I guess not. Sounds good to me. Yeah, I'm using Windows, thats why its hard. I did it the way the wiki suggests (made an iso with windows version of mkiso) then i catted the icon/pxml on the pandora. I get what appears to be a valid PND (its icon is on the desktop), but when i execute it it...
  19. Adventus

    Beta Mupen64Plus

    Once again I've failed abysmally at making a PND, so here's a zip: Here's the fixed PND: http://gles2n64.googlecode.com/files/mupen64plus-r1b2-fixed.pnd As before you can treat the folder like a PND. If anyone has some spare time a pnd would be nice. Changes: - Updated Dynarec - Fixed Z...
  20. Adventus

    Beta Mupen64Plus

    It might increase very slightly, but its mainly useful because at the moment offscreen rendering is simply applied to the screen. On the N64 JFG renders the players / world to screen then renders the players shadow offscreen, in gles2n64 this results in us only seeing the shadow. Global. It...
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