Open Bounties


I think that this has been discucced before, and the main arguments against the idea were that


1. There would be no way to objectively decide who should 'win' the bounty. In the case of emulators, for example, two people might release different emulators, one with better overall compatibility, and the other with better resources. This would result in a massive argument over who deserves a larger share (if any) of the bounty.


2. There would be a large amount of redundancy if several teams are working on the same project
 
Just an idea, could people set rules for their bounty, get together and pool for a big bounty for these programmers, I am sure getting offered enough to pick up a beer for literally hours of work. Ouch.


To have a bounty or competitions with real prizes(ok so not that real, at least a few hundred though, maybe a few thousand for the biggies). The competitions would be great for bread and butter programs like emulators, graphic programs, office and others that are expected use. Many teams would compete for the pride, some would team up and share the prize, but regardless of who wins, the whole community wins, better quality, better diversity. And even improvements to existing software could be on the bounty program.


I believe Napoleon Bonaparte said, "Men will die for metals".


And no I am not saying take advantage of the programmer community, I am more so hoping that the programmers can be appreciated in a reliant way to them. And in a way that is close to proportional to skill, an award may be enough to get a programmer or group a number of contracts, and maybe even a dependable income. The best thing is that they get it all doing what they love and care about.


Anyone have some opinions on how feasible this could be? is there some way a bank account could be made to hold the bounty contributions? The money would be real, the requirements would be straight forward. If you are a programmer would you please weigh in on if you would like to participate in such a program? Maybe after so long the money would be redistributed to the contributors, or they could move their contributions to a new program.
This would seem the most logical thing to do.Hopefully a proper bounty system can be implemented in the new website update that edd and his team is doing.
 
I'll put out a bounty of $30 to the person who succesfully ports the game Uplink to the Open Pandora, source code is available and legality has been cleared. Source code can be gained from the Uplink developers CD buyable from the Uplink site. *cough*


Consult this thread for more info.
 
In that case, Uplink bounty added.


EDIT: NESnero, could you post somewhere in that thread detailing the bounty - I skimmed the thread and saw no mention of it.
 
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ありがとう ございます。
grin.gif



(Or: Thankyou very much.
grin.gif
)
 
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Hint for bountyhunters:


http://freera.sourceforge.net/


Not sure if requestor will consider Red Alert port as a C&C, but freecnc is buggy as hell and has no AI, also has been successfully ported to maemo, so Pandora port shouldn't be a problem.
 
offering 20$ if some one can port the touhou 6 engine so i can use my data files to play it leagly on my open pandora :D
 
removing my bounty on the android port.... sold my pandora, don't want to resurrect that thread just to say I'm pulling my bid
 
offering 20$ if some one can port the touhou 6 engine so i can use my data files to play it leagly on my open pandora :D

You can't port that, it's not open. Reimplementation exists in python, but it's not nowhere complete yet, and the original game has quite a lot hard coded logic. So it isn't as simple to create reimplementation that just reads files and "plays" it.


However, the files are pretty much documented. Whenever the python port matures enough, I might consider doing C reimplementation using it as reference.


So far thought, you are going to be out of luck.


However, while we are at it, you could set a bounty for a PC-98 Emulator. For linux there exists none, which is sad.
 
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http://hg.sitedethib.com/touhou


I'm more fan of the PC-98 ones, also Subterranean Animism, Undefined Fantastic Object, and fairly enjoyed the two new ones: Fairy Wars and Ten Desires.


Anyways going off topic, so I stop the discussion here :)
 
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I'll toss up a $15 bounty on supertux-0.3.3 (http://download.berl...x-0.3.3.tar.bz2).


Requirements: Just the conversion from the OpenGL bits to OpenGL ES (with an acceptable framerate (at least 30fps, though 60fps would be ideal), I'd think once converted framerate should be through the roof anyway, yes?). According to the opengl detector, these need to be fixed:

./src/control/joystickkeyboardcontroller.cpp:123: SDL_QuitSubSystem(SDL_INIT_JOYSTICK);


./src/control/joystickkeyboardcontroller.cpp:124: SDL_InitSubSystem(SDL_INIT_JOYSTICK);


./src/supertux/main.cpp:402: if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {


./src/supertux/main.cpp:408: atexit(SDL_Quit);


./src/supertux/main.cpp:464: SDL_ShowCursor(0);


./src/supertux/main.cpp:655: SDL_Quit();


./src/supertux/menu/options_menu.cpp:85: SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);


./src/video/gl/gl_lightmap.cpp:218: glColorPointer(4, GL_FLOAT, 0, colors);


./src/video/gl/gl_renderer.cpp:192: glColorPointer(4, GL_FLOAT, 0, colors);


./src/video/gl/gl_renderer.cpp:436: SDL_GL_SwapBuffers();


./src/video/gl/gl_renderer.cpp:444: SDL_SetVideoMode(w, h, 0, SDL_OPENGL | SDL_RESIZABLE);


./src/video/gl/gl_renderer.cpp:543: SDL_GL_SwapBuffers();


./src/video/gl/gl_renderer.cpp:545: SDL_GL_SwapBuffers();


./src/video/gl/gl_renderer.cpp:55:#ifdef SDL_GL_SWAP_CONTROL


./src/video/gl/gl_renderer.cpp:570: int flags = SDL_OPENGL;


./src/video/gl/gl_renderer.cpp:58: SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);


./src/video/gl/gl_renderer.cpp:62: SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);


./src/video/gl/gl_renderer.cpp:65: SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);


./src/video/gl/gl_renderer.cpp:66: SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);


./src/video/gl/gl_renderer.cpp:67: SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);


./src/video/gl/gl_texture.cpp:143: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_width,


./src/video/gl/gl_texture.cpp:149: gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, texture_width,


./src/video/gl/gl_texture.cpp:181: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);


./src/video/gl/gl_texture.cpp:182: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);


./src/video/gl/gl_texture.cpp:59: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_width,


./src/video/texture_manager.cpp:302: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,


I'd happily make a PND out of it and do all that maintenance work, I'm just not at all familiar with OpenGL and am too old to learn. Mostly so we can play the newer version of supertux in all it's glory, but also because I hope to use it in another project.... ;)
 
Dark_Link and Mr Rob, please create seperate threads outlining your bounties, lest this one cet clogged up with people commenting on how difficult or desirable porting application x will be. I'll also update the original post to make this clear.
 
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