If you can find the author's email, you can ask him to release the source code, telling him the purpose was to port it to other consoles. If not, you seem to be out of luck. By the way, this post had nothing to do with the rest of the topic so in the future you should probably start a new topic.
Jesus, that had a smart AI. One of them set up a weaker enemy as a barrier of sorts, building up to full and then piledriving into me. Have fun coding this game, it should be a good learning experience.
I guess you missed this thread: http://www.gp32x.de/board/index.php?showtopic=32410&hl=
It was ported, an alpha version is available, but abandoned since they're switching from SDL to OpenGL.
Something that would be a great advantage for Open2x would be if you improved and integrated Ell's WMVPlayer source code to allow for wma, wmv and asf playback. :)
Squidge is busy with SPOT and SquidgeSNES (and possibly SquidgeNgine), so this is a low priority right now I guess (although ROM loading would be nice :) ). I have faith this will be developed when he gets a chance.
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