Recent content by MUMBL35

  1. M

    Briquolo

    I would just modify the code to always load as the next highest power of 2. Are you just seeing white blocks where the textures should be?
  2. M

    Briquolo

    Are all the texture sizes being converted to power of two? I was having an issue where textures where just showing up as white blocks. Once I converted everything to be power of 2 everything took off correctly. Edit: I'm referring the the width and height of the texture being passed to...
  3. M

    Spare Nubs

    I've already take one off using my soldering iron to take a look on the inside so I can replace it myself if spares become available.
  4. M

    Spare Nubs

    Now that the final nubs are coming in, are there going to be spare ones to purchase for the people that jumped the line for a one nubber?
  5. M

    Beta Side Scroller Engine

    I should probably build the windows using code::blocks or some other application to get rid of the MSVC dependencies. Not sure why they are coming in or if there is a project setting to get rid of. The QuadTree that I added to Wandor last year is pretty much the same thing here. Was working...
  6. M

    2D Side Scroller Engine

    I posted this in beta testing, but I thought I would post it here. I was previously working on a conversion of a game maker game to c++ using OpenGL and SDL. Here is the original game maker game done by paramultart. He was the artist as well. I'm not working with him anymore so the game...
  7. M

    Beta Side Scroller Engine

    Yes, that's the original game made in gamemaker. And the Tobias is a mis-spelling on my part, its been months since I worked on it. I was working with Paramultart to convert it to c++/opengl and what you see is how far I got. We lost touch in the process. My intention is to use the engine to...
  8. M

    Beta Side Scroller Engine

    Not sure what is causing the tearing. It doesn't show up on my PC. Haven't messed with it too much on the pandora yet.
  9. M

    Beta Side Scroller Engine

    I was working on a side scroller engine a few months ago but then I got side tracked by other things. I just recently ported it to the pandora. If anyone is interested in helping, I'd like to finish the engine. I'm not working with the orginial artist (paramultart) anymore so I would...
  10. M

    Pandora Color Depth

    I was wondering if anyone can fill me in on this. According to the tech specs for the pandora, the screen is listed as: "800x480 resolution LTPS LCD with resistive touch screen, 4.3" widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)" I thought 16.7 millions colors...
  11. M

    Sdl 1.3 Help, No Graphics

    OK now I got it running and I have some graphics, but now all my graphics are just white squares, no textures.
  12. M

    Sdl 1.3 Help, No Graphics

    Well, I wanted to try and go back to an unmodified SDL 1.2 for compatiability. I restored the toolchain to the original settings and I'm able to compile, but when I try to run on the pandora I get the error "Failed loading libGL.so.1" from SDL when I do SDL_CreateWindow. I'm linking the...
  13. M

    Sdl 1.3 Help, No Graphics

    Also, here is my initialize code for my 2D view: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, (GLfloat)width, 0.0f, (GLfloat)height, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity();
  14. M

    Sdl 1.3 Help, No Graphics

    I'm looking for some help on a game I'm working on. I have it set up to compile both on Linux and the Pandora using DJ Willis toolchain. I'm able to build the program on both systems. The only difference between this code is: #ifdef PANDORA #include <SDL_Pandora/SDL.h> #include...
  15. M

    Release Gemrb

    It sounds like things are built into their engine based on their Todo List Under Combat: "implement customisable combat calculation, it should be general enough to simulate all games, without any hardcoded parts"
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