Sorry about the silence over the holidays; I still intend to keep working on this project. Also I am feel some trepidation in attempting to write networking code before I have an actual unit in which to test it. Hopefully I will manage to implement some of the extra features that came up in...
yes.
These are good, but I have a particular interest in Mirage. I've always had a soft spot for abilities that don't necessarily affect the gameplay itself, but rather the player's perception of what is happening on the screen. (another good example of this effect is the concept of "speed...
My main goal was to allow the game to act like classic pong, but have tools to allow the player to redesign the rules with as much freedom as possible while still maintaining a simple interface. Basically, allowing the player to relive an old favorite, but also giving them low level control...
I have most of the basic gameplay done, and am now working on networking it for hours of multiplayer fun. The game is configurable to be like classic pong, modern pong, or any option in between.
Currently implemented features include:
adjustable values for
paddle speed
points to win...
Does anybody know what networking interface the Pandora will use? My initial assumption would be Berkeley Sockets, but I want to be as sure as possible, and I couldn't find anything on the wiki or in previous posts.
No way! I'm only 20, and I learned how to program using MS Basic too. It may not be a very efficient or modular language, but the freedom the syntax allows makes it great for learning.
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