Bor Beta 1


I have to say im mighty impressed ( does not take a lot).

I have been playing BoR for 20 minutes or so and apart from the longish load times and the weird control system its a blast. Its funny that a game not even intended for the GP32 turns out to be one of its best.
 
A suggestion.

Please have a file browser to select a PAK file from, so that more than one mod can be on an SMC at a time. I don't want to have to overwrite a 60MB bor.pak every time I switch mods.
 
I hope he adds support for the original soundtrack. It's awesome. I'd really hate to see it turn into some sort of MOD thing.

There is already a gamma control. Go into options. You can turn it up in there.

I don't know how you guys are playing it right now. I've played it extensively on XBox and it's way too fast to play right now, in my opinion.
 
Well, I didn't expect it to be this popular, so thanks for that :)

Improvements so far (to be released most likely Sunday night sometime) :

New control system (eg. A = attack, B = jump, Right paddle = special) - Complete
New loader system (about 10 times faster than the old one) - Complete
Now supports all 3 characters (Seems to work now) - Complete
Speed change to more closely match other platforms - Complete

Hopefully either sound or music support (or both) - Not working yet

EDIT: Updated.
 
Yeah! These are BIG news!
THX man!

This time it will run at proper speed?
 
Enslaved posted on Apr 4 2004 at 03:22 PM said:
RichyX posted on Apr 3 2004 at 10:23 PM said:
Cool, very happy with it so far. About time I had a decent non-emu fighter to play.
Keep up the good work!
Did you try KOF 91, or did you not find it decent? :eek:
I think KOF is dreadful. Collision detection? A reasonable fighting system of any sort? Nope, never heard of 'em.
That Nuddie Strip Fighter thing on the PC Engine plays better.
 
Last edited by a moderator:
Hi, just a prob with megaman :

" out of memory,
tried to allocate 70244 bytes
for loadsprite
k in use : 7197252"

:)
 
same here on the default BOR characters except 8140 bytes and in use 7202121

Excellent up until the crash though :) Keep up the good work squidge.
 
very very and very good mister for your beta !!
i will the next^^
make a contrast for non-flu gp32^^
(me I have a a FLU and its very great !)
 
grat game,
but it crashes after stage 2
Code:
----------------------------------
out of memory
tried to allocate: 6732 bytes
for: loadsprite
( in use = 7259478 bytes )
 
hey you are cool!
the game really rocks!
cant wait to hear the musik
keep up the good work :)


@ vimacs: mine works im using the smalestr rip
<-- whoops .. i suck ^^ i thought i was in stage 3 but it was just the last hm level of stage 1 :rolleyes:
 
Hi, i played beta1 with no problems, but with beta2 my console restarts. I've downloaded bor.fxe twice, but it doesn't work. What can i do?
 
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