GP32 Help Me Make A Zelda Like Game


Octavious

Programer Guru! ...in the making
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Well, I had started gathering sprites and modding them bout a year a go for a game I planned to make for the GBA. I never did because I never learned to code for it. Then recently, I decided to see how a Diablo or RTS game would be if I tried to port it, but I realised that that was way to hard a project for a first one.
I want to Learn to code stuff for the GP32 cause I heard that it is easier to understand than a GBA is.
Well, what I am askin is...

1. Is there a pack anywhere with everything I need to code for the gp32 in it? I had gotten HAM for the gba, and then got Visual HAM ( is that what an SDK is? a visual mode? ) well , I hade heard refeances to a SDK and was wonderin whre to get it and anything else I need to program for the gp32 in one set.

2. is there a tutorial out that would help me in makin a game that is kinda like Zelda on the GBA , SNES, or any of the other systems ( the top down scrollin view, not 3d). It dosnt need menu's or a map screen, just the game part for now.

3. Whats the easiest way to learn to code for the GP32 usin these tools and tutorials?

~Octavious
 
An SDK is exactly what it means, a Software Development Kit. It is usually a bunch of precomiled libraries or source code that you can use to do a lot of the tasks you would otherwise have to do yourself.

Take for example SDL. This is a library that has simple video surface management, joystick handling, sprite drawing etc.. In this case, those functions won't be the fastest, because they are designed to be portable between different hardware.

I think you really need to get a good C/C++ book, and download and experiment with SDL on the PC. Once you are getting on with that, you should look towards targetting your project to the GP32.. It isn't easy, but everyone has to start somewhere.
 
Try this tutorial, especially if you want to make a Zelda-Like game:
http://www.thaworx.co.uk/ninja/

It don't cover everything, but it is a great help to start with GP32 coding.
You should know some C/C++ anyway before you start.
 
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