Gba Emu


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Remember that any 5,6,7mb roms rounded up to 8mb could work if you used some sort of shrinker program to make them smaller...
true : a lot of games are shorter than the estimated size...
Its usefull with a flashcard for GBA...:)
time will tell us how good this man is as a devrs... ;)

see you :lol:
 
right... should be possible to....
and games upto 7MB shouldnt be hard to load... or that the emu only loads the used parts of the rom.
hmm would be nice if the author would post something here :)
 
Rico posted on Mar 3 2004 at 08:58 PM said:
Remember that any 5,6,7mb roms rounded up to 8mb could work if you used some sort of shrinker program to make them smaller...
= deleting 00's from the end of the ROM
 
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Kinda difficult to communicate with him if he only speaks french, But I'm sure the French/english bilingual speakers here would surely translate for the good of the commnity right?
 
Kinda difficult to communicate with him if he only speaks french, But I'm sure the French/english bilingual speakers here would surely translate for the good of the commnity right?
Of course I will :)
My english is not perfect but I think its enough to be understandable...:p

see you :lol:
 
thats good.. the only things i can talk (not write) on french is
My Name is ...
what is your name
how are you doing
im fine
....
;) not very much
 
Sonic-NKT posted on Mar 3 2004 at 11:30 PM said:
thats good.. the only things i can talk (not write) on french is
My Name is ...
what is your name
how are you doing
im fine
....
;) not very much
I can do :
My name is ....
How are you doing?
I'm fine
Where do you live ...
I live in ...
Yes
No

And my english... well not perfect but it's understandable most of the time :D
 
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Rico posted on Mar 3 2004 at 09:58 PM said:
Remember that any 5,6,7mb roms rounded up to 8mb could work if you used some sort of shrinker program to make them smaller...
No GBA game is 5, 6 or 7MB. Either they are 32Mbit (4MB), 64Mbit (8MB) or more rarely 128Mbit (16MB). I do not know if any new game is actually 256Mbit, but if so I have not seen it.
 
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pip posted on Mar 4 2004 at 08:34 AM said:
Rico posted on Mar 3 2004 at 09:58 PM said:
Remember that any 5,6,7mb roms rounded up to 8mb could work if you used some sort of shrinker program to make them smaller...
No GBA game is 5, 6 or 7MB. Either they are 32Mbit (4MB), 64Mbit (8MB) or more rarely 128Mbit (16MB). I do not know if any new game is actually 256Mbit, but if so I have not seen it.
You can trim them down from 8 mb - I use Littlewriter to write roms to my flash card and it auto trims them - for example, a 64 megabit rom will often be trimmed to less than 60; a 32 megabit to 25 etc. As I understand it, the trim patcher gets rid of all the useless 00's.
 
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I think this could be an excellent piece of gp32 software/firmware :)
We'll just have to wait and see :ph34r:

I know french too! J'aime appel un oeuff (Ok, so maybe I don't)
But I know Polish :) kordova dobre titski dobje dupa nagi <_<
Ok, I give up somebody just tried to teach me naughty words and I don't know how to spell them just how they sound :p
 
Sorry to go a little off topic, but are there shrinker type stuff for SNES roms? Might be what I need to get Mario (hacked lunar magic version) and Phantasia working.(I have Googled it, but no success).

I think the GBA thing is a good concept, would other ARM based devices be able to be emulated in this way (if its a success)? Note I didnt mention N-gage. I was thinking of ARM powered PDAs.
 
washo posted on Mar 3 2004 at 05:19 PM said:
Kinda difficult to communicate with him if he only speaks french, But I'm sure the French/english bilingual speakers here would surely translate for the good of the commnity right?
Of course I will :)
My english is not perfect but I think its enough to be understandable...:p

see you :lol:
If not, I think I could help as well. May just need you for some of the stuf I don't know, not exactly fluent in French, but can understand a lot.
 
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lizard808uk posted on Mar 4 2004 at 10:35 AM said:
I think the GBA thing is a good concept, would other ARM based devices be able to be emulated in this way (if its a success)? Note I didnt mention N-gage. I was thinking of ARM powered PDAs.
Yes, it would probably be easier still since some PDA do not feature any extra chips (sound/graphics). Yet the usefulness can be up for debate.
 
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which pda system has an arm 9 which runs less 100 or around?
i dont think that more is possible...
but we should first see how the gba emu is running, and then think about other things..
perhaps no one wants it.. and are happy with what they have then :)
 
Sonic-NKT posted on Mar 4 2004 at 03:03 PM said:
which pda system has an arm 9 which runs less 100 or around?
i dont think that more is possible...
but we should first see how the gba emu is running, and then think about other things..
perhaps no one wants it.. and are happy with what they have then :)
Even better if they use arm7 as the GBA does.
 
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I think it was a Sharp Linux powered ARM PDA. Not sure. :unsure:

The point was this code could also be used for other ARM powered devices. Hell, if my microwave is ARM powered, then I might develop a remote control for it :D

On a side note, Does anyone know what the calendar / schedule functionaliy in ST was called?
 
jegHegy posted on Mar 3 2004 at 09:24 PM said:
Rico posted on Mar 3 2004 at 08:58 PM said:
Remember that any 5,6,7mb roms rounded up to 8mb could work if you used some sort of shrinker program to make them smaller...
= deleting 00's from the end of the ROM
could you use a hex editor to do this?
 
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