So....


Spooke

Still Fresh
Joined
May 6, 2003
Messages
78
It is certainly a lovely game... and it is the most played thang on my GP32 by a long shot...

however I am rubbish at it...

I played the demo level and then bought the whole thing but in the six months I have had the game I haven't progressed from this first level... my highest score is around 10 million I think...

so throw us a bone!

gimme some tips...
 
i understand how to get the game playing... I just havent managed to actually achieve much...

when I say I havent progressed to the other levels I mean that I can't finish the first table so havent even tried the other ones much....

gameplay tips would be cool... if anyone has any...
 
yes I know that....

but the tables have features which you activate...

like the ignition... on the first table...

I just was thinking that I was missing something important.... why I wasn't getting very far...
 
Gameplay tips would be cool... if anyone has any...
There are many functions to boost your score. The main motivation of that game is to check out the features of the tables ... ;) Here some suggestions:

Ignition: Spell Ignition by shooting the bumpers, shot the ramps to boost their score, lit the lamps on the top of the table to get bonus multis.

Steel Wheel: Shoot in the right lower little ramp to get extra wagon for your train, boosting the score of the middle ramp. Lit the red extra-carrier-lamp by shooting the ball up the top of the table. Shoot ramps to increase your ticket-price.

Beatbox: Shoot the middle ramps to activate the others, resulting in climbing up the charts ...

Nightmare: Shoot the two ramps directly after each other, resulting a combo-bonus of 1.000.000 per turn. With a little practice you do this about ten times in one turn ...

These are just a few tipps, just tryout whats possible on the different tables ... The best scoring table for me is the Steel Wheel ...
 
Last edited by a moderator:
Taken from http://gp32.cheats.de/


Strategy Guide for "Ignition Table":

"WARP" ROLL OVERS
Light all letters to collect 2, 3, 4, 6 + 8 times bonus multiplier, then 1 MILLION points each time afterwards.

"LIGHT" TARGETS
Light all letters to enable EXTRA BALL, 5 and 10 MILLION points in turn. The bonus will then swap between 5 and 10 MILLION points every time afterwards.

TOP-LEFT PASSAGE
Light all letters to enable PLANET WARP. If PLANET WARP is enabled at the same time you are awarded a bonus PLANET WARP.

RIGHT PASSAGE
Scores one BOOST (10,000 points) and lights the next SUN letter. Also scores DOUBLE BONUS and HOLD BONUS when enabled.

BALL TRAP
Collect and cycle the current points value and collect EXTRA BALL, JACKPOT and SCORE BONUS when enabled.

"RED" TARGETS
Add an IGNITION letter when all 3 are lit.

"IGNITION" LETTERS
Collect when all letters are lit.

PLANET WARP
Awards a DOUBLE SCORE BONUS when you reach Pluto.

"SUN" LETTERS
Enable HOLD BONUS, SCORE BONUS and DOUBLE BONUS in turn when all are lit. SCORE and DOUBLE BONUS are repeated every time after this.

Hope I could help! :)
 
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