bacteria posted on May 25 2006 at 10:00 AM said:This is a very good emulator. Pity there aren't many quality games on the NeoGeo Pocket platform, but I found a dozen or so which are quality, which is good enough for me!
Flavor posted on May 25 2006 at 06:10 PM said:bacteria posted on May 25 2006 at 10:00 AM said:This is a very good emulator. Pity there aren't many quality games on the NeoGeo Pocket platform, but I found a dozen or so which are quality, which is good enough for me!
Thanks.
There weren't many games total for the Neo Geo Pocket. Though, the percentage of quality games is rather high. Pretty much any of the (non gambling) games are worth trying.
For my tastes, I'd recommend:
Any Cardfighters Clash game. (Card RPG)
Faselei! (Strategy/RPG)
Sonic (obvious)
BioMotor Unitron (RPG)
There are many fighting games and puzzle games, but I haven't got into many of those. That's probablly blasphemy for a SNK fan to say, though.
Jarska333 posted on May 25 2006 at 02:07 PM said:Are those RPG's in english?
Yup, that would be the one I (among other people) worked on. It's too bad they rip out the readme file when they distribute it like that.Shikigami posted on May 25 2006 at 06:48 PM said:There's already an english trad for Card fighters 2
jbrodack posted on May 25 2006 at 06:23 PM said:since you worked on a translation hack for cardfighters clash 2 any chance on working on any more neo pocket translations
Shikigami posted on May 24 2006 at 05:27 PM said:Thor are you still working on the gp32 version ? Do you think a rom selector and a speed/frameskip setting can be added later ?
Thanks again for what you have done for us, Gp32 users ^^
rtb7 posted on May 26 2006 at 03:09 AM said:I take a small break on the project, then I'll do a simple menu witth all of this (within next week certainly).
Thor
Thanks for the encouragement!Tobriand posted on May 31 2006 at 03:34 PM said:I've just got back from a wonderful trip to France, where this was almost the only thing loaded throughout the entire trip. Fantastic emulator, and I can now say I've completed (barring the card collection) Cardfighters Clash with as much enjoyment as on the NeoGeo.
Considering how slow previous emus were, at least when doing sound at the same time, this is a fantastic piece of work. Congratulations to everyone involved!
The *only* "bug" I've noticed, and I'm not even *certain* it is a bug is that, when walking right such that the screen scrolls in Clash, the leftmost column of tiles scrolls on backwards from about 8 pixels in as opposed to from offscreen. This may, however, have been there in the original system and just been unnoticable.
Flavor posted on May 31 2006 at 09:49 PM said:The *only* "bug" I've noticed, and I'm not even *certain* it is a bug is that, when walking right such that the screen scrolls in Clash, the leftmost column of tiles scrolls on backwards from about 8 pixels in as opposed to from offscreen. This may, however, have been there in the original system and just been unnoticable.
I have noticed this on CFC2 also. I'm not quite sure what causes it, though. I would say that it is most likely a glitch with the emulation (or at least with how it is viewed). When I've seen it, it looks like the left-most column of tiles gets messed up during the transition of walking from one tile to the next. Then, when you've made it all the way to the next tile, then the left-most column snaps back to looking proper.
Does that sound like what you've seen?
Flavor posted on May 31 2006 at 09:49 PM said:The *only* "bug" I've noticed, and I'm not even *certain* it is a bug is that, when walking right such that the screen scrolls in Clash, the leftmost column of tiles scrolls on backwards from about 8 pixels in as opposed to from offscreen. This may, however, have been there in the original system and just been unnoticable.
I have noticed this on CFC2 also. I'm not quite sure what causes it, though. I would say that it is most likely a glitch with the emulation (or at least with how it is viewed). When I've seen it, it looks like the left-most column of tiles gets messed up during the transition of walking from one tile to the next. Then, when you've made it all the way to the next tile, then the left-most column snaps back to looking proper.
Does that sound like what you've seen?
That's exactly the one. As you move, tiles *should* be scrolling such that the rightmost bit of the tile appears to move left. For the first column on the left, that is precisely reversed (i.e. when the second column's matter starts to try and scroll right, it scrolls on from the left side of the faulty column). The effect is interestingly precise, and almost identical to the effect used to "unroll" a screen in days of yore, though I can't think of any examples, I'm afraid.
Hm, interesting.
Does this only happen in CFC? Or also in other scrolling games, like Metal Slug or Cotton?
Tobriand posted on May 31 2006 at 03:34 PM said:The *only* "bug" I've noticed, and I'm not even *certain* it is a bug is that, when walking right such that the screen scrolls in Clash, the leftmost column of tiles scrolls on backwards from about 8 pixels in as opposed to from offscreen. This may, however, have been there in the original system and just been unnoticable.