Who Said You Need Innovation


Its like the whole Doom/Heretic/Hexen/Quake/Duke3d mod scene. Except you pay for every new user map :p :D Most of them are boring because its all been done before, but you get one or two gems that stand out.
My opinion on the matter anyhow... I havnt bought a FPS since the 90s.
 
This isn't surprising at all. As Hanz said, FPS == money. We went through the same thing with fighting games in the early/mid-90s after Street Fighter II and Mortal Kombat started gobbling up everyone's quarters.
 
I wonder for how long people will keep on buying the same crap over and over again, with the only new thing being textures and shadows.

- Alex
 
just when i was remarking to a friend that no decent pc games (especially fps) are coming out soon. possibly good games are far cry and ut2k7. but looking at this list there are a lot more!
 
FPS = money.

That's the exact thing that I was trying to point out. We saw flood of 2d shooters and they pretty much extincted. We saw millions of fighting games in 90s, and the number went down to a few now. We saw tons of racing games in the past, and now we can count them all with our own fingers. Platformers met their demise when the great 2d era ended with snes. How come FPSs that came out more than 15 years ago get all those support from gamers STILL? It's rather amazing to me.
 
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codeninja posted on Feb 1 2006 at 01:15 AM said:
FPS = money.

That's the exact thing that I was trying to point out. We saw flood of 2d shooters and they pretty much extincted. We saw millions of fighting games in 90s, and the number went down to a few now. We saw tons of racing games in the past, and now we can count them all with our own fingers. Platformers met their demise when the great 2d era ended with snes. How come FPSs that came out more than 15 years ago get all those support from gamers STILL? It's rather amazing to me.

for one thing, they benefit the most from improved hardware. the folks that like 2d games are still playing their "dead" consoles, for which new games are no longer released. plus, the multiplayer is great and often much less complicated than in fighting games.
 
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I might get flamed for this, but FPS games do appeal to the human thirst for hunting and domination, which society restricts. It is natural that we have a craving for them.

The death of 2D platformers and shumps is a damn shame. Thanks goodness for emulation :)

- Alex
 
While I like FPS I find they're over too quickly. I've bought Doom3, HL2 and Farcry as my most recent ones and fun as they were they were gone in seconds. My best purchase on the PC has been Rome in the last 2 years, I like fast games but have millions of them and the odd strategy game provides a lot more in terms of replayability (if you complete it on every difficulty level like I have then I've played it more than probably all 3 of the FPS games mentioned).

Probably my other good purchase in the last year was Neverwinter Nights:Gold Edition. Again 200 hours play for the price of 15. To be honest though I still play Tetris as much as the newer games and my copy is 15 years old now and my original GB is long gone (the dot matrix screen simply faded over time).
 
Who says a game has to be innovative to be good?

Just look at Sonic Rush: Its basically the same game we played 15 years ago, enhanced with the DS´s features, and its just fantastic!

Innovation is not everything, if an existing good gameplay structure is used well, it can become the core of an awesome game.

I´m more concerned with all those WW II, Vietnam and Tactical FPS´s... while i don´t mind a game using an established gameplay principle, i am fed up with those scenarios.
Give me a SCi-Fi or fantasy FPS anytime!
 
Alex. posted on Feb 1 2006 at 03:22 PM said:
I might get flamed for this, but FPS games do appeal to the human thirst for hunting and domination, which society restricts. It is natural that we have a craving for them.

This is correct. We have "DeerHunters" games for the same reason. The Sims series are also banking on similar instinct - the need of control.

Alex. posted on Feb 1 2006 at 03:22 PM said:
The death of 2D platformers and shumps is a damn shame. Thanks goodness for emulation :)

I has perhaps played 1/10 of them. They are hardly dead for me.
Anyway most of 3d games what we have today are some kind of platformes too as there is jumping, running, ladders, etc.
 
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Fishbong posted on Feb 4 2006 at 12:16 PM said:
Just look at Sonic Rush: Its basically the same game we played 15 years ago, enhanced with the DS´s features, and its just fantastic!
Well, I don't know. It succeeds in both replicating the old Sonic game style but also adding new stuff to keep things fresh. Not the dual screen so much as the music style, tricks and tension gauge. Designers should take older games and improve or combine them to make newer ones, as they have done before. That way we get both better gameplay over time, but also keep the marketability associated with these gameplay styles. As much as I like 'original' games, they do not sell reliably and are very hard to come up with. Leave that for the indie developers.
 
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