Neogeo Is Now Working!


rlyeh posted on Oct 18 2005 at 09:07 AM said:
why the metal slug picture is not mirroring in the PDA screen over the table?
fake?

We are laughing a lot in GP32Spain about it :D:D:D It's sure that it's a fake.
 
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Epicenter posted on Oct 18 2005 at 05:49 AM said:
There is no way the Dell Axim x50v, top of the line gaming PDA sitting in front of the GP2x gathering dust was an accident. Wow. That's the ultimate slap in the face. But I will say PDAs are not good game platforms right now. Impressive, and I hope it has sound and runs at 60 FPS.

Another goon? Hello epicenter :)

I have a NeoGeoCD emulator on my PSP at the moment with Metal Slug 1 and 2. It's pretty much perfect for those two games, however from what I've read of the NGCD its compatability is rather low due to the lack of knowledge about the system, in addition there isn't that many games available for it. MS1 and 2 are the only Metal Slugs released, X and 3 aren't available.

Geez, I have to get a GP2X now, good thing they are cheap, I already spent quite a bit of money on my PSP (No, I don't regret it, I play it all the time).
 
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mortimor posted on Oct 18 2005 at 09:42 AM said:
rlyeh posted on Oct 18 2005 at 09:07 AM said:
why the metal slug picture is not mirroring in the PDA screen over the table?
fake?

We are laughing a lot in GP32Spain about it :D:D:D It's sure that it's a fake.

How so sure?

He is quite a famous dev. in korea, in PDA scene.
I can't see any reason he made up this joke. Even in korea, GP2x (and GP) is not the most favorite handheld :(

I bet it is real, 100% certain.
 
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What we need is some video proof, the only ones that are saying that it is real have only signed up today.
 
yaustar posted on Oct 18 2005 at 09:54 AM said:
What we need is some video proof, the only ones that are saying that it is real have only signed up today.

Yes, from korea, just heard about your post. :p

if the signing date is really matter besides video proof, the main page might help you. :p
 
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Jarska333 posted on Oct 18 2005 at 06:18 PM said:
reflection1jz.jpg


I think that pirate-looking dude gets reflected here...

here is video proof :)

http://trimmer.dnip.net/Movie/gp2x_neocd_metalslug.wmv
 
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It bothers me that when he presses Button 2 toward the start he doesn't throw a bomb or jump, and he starts with bombs. He just keeps moving. I don't want to say it's fake, but that's strange.
 
yeah, apparently this isn't some random guy.
gpain site down now!!
 
i hope this is real, would be cool to have a neocd emu on release (searches on desk for a dvd with many neocd images ;) )
 
icurafu posted on Oct 18 2005 at 04:26 AM said:
People in the korean forums tell me it runs slow, but it is being optimised. They are working on the memory controller to use virtual memory for the SD card.


Virtual memory as in writing cache files to the card? Bad idea, you will wear out the card in a few days ;) Limited writes you know.
 
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DaveC posted on Oct 18 2005 at 02:29 PM said:
Virtual memory as in writing cache files to the card? Bad idea, you will wear out the card in a few days ;) Limited writes you know.

Is that true. Because I'm not really sure. two things stike me as interesting the first is that "memory put into virtual memory is memory not being used, and second compressed memory in this instance being a fun idea. esp with a dual processer set up.
 
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I'm wondering, are there that many MVS-games produced? As I see it, the best way to get larger roms to work, would be some sort of streaming contraption, loading up stuff from the rom as needed, or little bit before needed. ;) As such, it may be required to go trough each game, and write specific routines for handling each rom. Now, this probably isn't particularly fun, but if there are only ten or so MVS titles over certain memory-limit...
 
I find it odd how Aero Fighters 2 lags. Is there some sort of Frame Skip enabled? If the NeoGeo hardware lags behind and the CPU cannot complete a frame fast enough in its allotted time (~1/60th a second) the system will draw the old frame again and again until a new one is ready, making very shloooowwww but smooth play, like bullet-time almost. This is jerky and jumping about, TONS of dropped frames, breaking with the very design principles of the Neo Geo's timing if it weren't using any frame skipping.
 
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