Adding Sound


ok, so its good to keep the sound filesizes down low :)

Instead of making a new thread, Is it possible to play Videos with Fenix??
 
No, well, yes if you convert the frames of the video to bmp or any else format you can use for fpgs, and put them all after another in a fpg and let em run just with graph++; every frame :D no sound (or synchronized sound), and a very large fpg...
 
ok, that will be too big probably :p... after the video (saved as LOTS of bmp's) has finished playing, will it be cleared out of the Memory?? If so it wouldnt be as bad :)
 
sure. you can load several fpgs, just give them id`s like this:

global
video_fpg;

begin
video_fpg=load_fpg("video.fpg");
...

then you let it play and after playing:

unload_fpg(video_fpg);

which unloads the fpg from memory.
same thing can be done with sounds, music, etc (unload_wav(...)/unload_song(...)/unload_fnt(...)/etc.)
 
Quiest posted on Jul 10 2005 at 12:46 AM said:
No, well, yes if you convert the frames of the video to bmp or any else format you can use for fpgs, and put them all after another in a fpg and let em run just with graph++; every frame :D no sound (or synchronized sound), and a very large fpg...
Not true!!! I got syncronised sound in my game!
 
Last edited by a moderator:
What music are you using? If you explain that a little more, we maybe can help...

???wav/xm/mod/it???
 
wavs have tobe in a certain format so the gp32 plays them.
Anyways, I would not recommend using wavs for music, they are to big which costs to much ram.

Try .mods or .its or .xms.
 
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