Need Delay On Frodo Menu


Gargoyle67

Still Fresh
Joined
Feb 28, 2003
Messages
32
:huh: Just a suggestion on the fantastic c64 emu frodo,

when picking disc images and tape in the menu the amount of times you skip past the image your trying to select , why not have a slight delay on the highlighter, like in the master system emu and pc engine.

Just a Suggestion :p
 
Gargoyle67 posted on Mar 17 2003 said:
:huh: Just a suggestion on the fantastic c64 emu frodo,

when picking disc images and tape in the menu the amount of times you skip past the image your trying to select , why not have a slight delay on the highlighter, like in the master system emu and pc engine.

Just a Suggestion :p
have patience... :rolleyes:
 
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Now the speed is right and the sound is on the up we have a lot more paitence. :p

Random resets during a game of Bubble Bobble was frustrating but the game of Buggy Boy I had more than made up for it :)

I still haven't found a working Monty on the Run image though :( (Poor me)
 
Great Emu!
Last version is near perfection.

I have some suggestion other than delay menu...

First of all an improved loading function, not separate d64, t64 loading
but a simple LOAD with automatic d64, t64, prg handling extension based.

C64 joy port used on status bar.

Good function is the right trigger selection for status bar on-off but a
combination right trigger + joy 4 position is ideal for example:
RT (right trigger) + up = status bar on-off
RT + right = joy port 1 or 2
RT + down = save snapshot
RT + left = load next game (+ c64 reset)

this are simple suggestion and not a complain, the current status of the
emu is perfect for reviving the good old days of C64 scene (my 2nd computer after VIC20) ... what days! THANKS snaff!

P.S. i've noticed a strange bug... at random points the screen of the
emulator split on 4 parts like a shift on the cartesian coordinates... assuming the top left screen is at 0,0 they shift at around 160,120... a bug on the rendering engine?
Only a GP32 reboot restore the situation.

hope i'm usefull to snaff ;)

Sorry for my english :)
 
P.S. i've noticed a strange bug... at random points the screen of the
emulator split on 4 parts like a shift on the cartesian coordinates... assuming the top left screen is at 0,0 they shift at around 160,120... a bug on the rendering engine?
Only a GP32 reboot restore the situation.

Thank the lord. I'm not the only one :) I reported this one to Snaff earier today.

Did it look something like this?

frodo6.jpg
 
yeah! this is the bug.
and seem that the position of the corner varies randomly.

but... i posted this bug previous to read the report from others on the forum. sorry.

snaff is on the way to correct this bug... keep all the time you need bro!
many many thanks for your FREE work for us enjoy of GP32, snaff!
 
How about (as a standard for ALL emus) that one movement of the controller moves one place in the menu. And only one place.

I have fat fingers and the controller is VERY sensitive. Makes games even more challenging.
 
am i missing something-i cant get t64 files to load-any1 give me a short runthrough?
 
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