Drmd


DaveC posted on Apr 19 2005 at 07:42 PM said:
There is no Santa Clause after all.
noooooooooooooooo! that cant be ture! tell me thats not true! :(
 
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onionfrog posted on Apr 18 2005 at 04:52 PM said:
I'm freaking out!!
You Have blown my mind!!!
OMFG!!!!!1!!!!1!!!!
ALL HAIL REESY!!!
ALL HAIL RLYEH!!!
ALL HAIL REESY!!!
ALL HAIL RLYEH!!!
ALL HAIL REESY!!!
ALL HAIL RLYEH!!!
ALL HAIL REESY!!!
ALL HAIL RLYEH!!!

I will praise of you in my sig and title!!! :D :D :D :D :D :D


Btw, anychance the ryleh might be willing to share this setting with other devs... Opensnes would gain much from this.... as would many other emulators... :D
+!!!
 
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mr.spiv posted on Apr 18 2005 at 10:35 PM said:
Sorry to ruin your joy but those things Rlyeh feed into clock speed setup functions just
select a faster clock. E.g. (132000000, 0x38001, 3) will turn GP32 to run at
around the speed of 192MHz (quickly calculated). "False" values make GP32 internal
prescalers select different values and in this case they _happen_ to be in balance thus no
nasty side effects except those you might get normally due overclocking. :blink:
hehe, reesy is leet, but mr.spiv is ultra leet :)
 
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aapje89 posted on Apr 19 2005 at 09:55 PM said:
mr.spiv posted on Apr 18 2005 at 10:35 PM said:
Sorry to ruin your joy but those things Rlyeh feed into clock speed setup functions just
select a faster clock.  E.g. (132000000, 0x38001, 3) will turn GP32 to run at
around the speed of 192MHz (quickly calculated). "False" values make GP32 internal
prescalers select different values and in this case they _happen_ to be in balance thus no
nasty side effects except those you might get normally due overclocking.  :blink:
hehe, reesy is leet, but mr.spiv is ultra leet :)

Now Now, No kissing body parts please. :rolleyes:

Trooper
 
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K0K0NUT_h3lmut posted on Apr 19 2005 at 08:41 PM said:
onionfrog posted on Apr 18 2005 at 04:52 PM said:
I'm freaking out!!
You Have blown my mind!!!
OMFG!!!!!1!!!!1!!!!
ALL HAIL REESY!!!
ALL HAIL RLYEH!!!
ALL HAIL REESY!!!
ALL HAIL RLYEH!!!
ALL HAIL REESY!!!
ALL HAIL RLYEH!!!
ALL HAIL REESY!!!
ALL HAIL RLYEH!!!

I will praise of you in my sig and title!!! :D :D :D :D :D :D


Btw, anychance the ryleh might be willing to share this setting with other devs... Opensnes would gain much from this.... as would many other emulators... :D
+!!!

!!11111111!11111 *one* *one*
 
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Vimacs posted on Apr 19 2005 at 09:52 AM said:
DaveC posted on Apr 19 2005 at 07:42 PM said:
There is no Santa Clause after all.
noooooooooooooooo! that cant be ture! tell me thats not true! :(
santa2wq.jpg
 
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onionfrog posted on Apr 19 2005 at 10:24 PM said:
<_<
You would have been freaking out too, before it was discovered that this will drain you batteries as fast as 190mhz...
Well what did you expect? No pain, no gain and other clichés like that.
 
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:D works for me, i'm playing gunstar heroes, ristar, and sonic 3 fullspeed with sound. Shame it's actually whirring away at 192 MHZ instead of 132-133 but hey, i'll manage (my GP32 overclocks to.....well... Dunno the limit really.)
 
hi i have a NLU (no light old model) that does not overclock to more then 150 in any emu , unfortunately DRMD freezes (white screen) / or resets GP 32


2 bad :(
 
pongplaya posted on Apr 20 2005 at 08:37 AM said:
hi i have a NLU (no light old model) that does not overclock to more then 150 in any emu , unfortunately DRMD freezes (white screen) / or resets GP 32


2 bad :(

This version will work on yours. Dr. MD 2.0
 
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who cares if it drains the batteries at the real speed of 190mhz?? that's not the point!!!

the point is that a GP 32 that normall could not ever clock stably to a high speed like this can now run the emu at that speed no problem... Until I tried that #2 Pencil mod, my GP would only go to 164mhz stably, and some games like Sonic 3 would run pretty choppy still. If I went any higher tahn 164 my system would lock... Unfortunately Reesy's new beta wont work on my GP :( If it did, I'd have been extremely happy to be able to run DrMD that fast regardless of battery drain.

now with the pencil mod I can enjoy those speeds anyways :)
 
Does DrMD running at 190MHz actually look any better than when it runs at 164MHz? Because I've tried 176MHz and it runs pretty much exactly as it does 164MHz. Does it run at 50fps at 190MHz?
 
GBAX bought 166 BLU.

Emulator runs but hangs either before I can select a game to run or as soon as the game starts.

BTW, no zipped rom would run in this for me either, whenever I tried to run a zipped rom it would always have 'failed to close file in zip'
 
Billy Lee posted on Apr 21 2005 at 08:20 AM said:
Does DrMD running at 190MHz actually look any better than when it runs at 164MHz? Because I've tried 176MHz and it runs pretty much exactly as it does 164MHz. Does it run at 50fps at 190MHz?


all i can say its (2.0 ) running pretty smooth with 150 (thats my max oc) almost everything
 
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Billy Lee posted on Apr 21 2005 at 09:20 AM said:
Does DrMD running at 190MHz actually look any better than when it runs at 164MHz? Because I've tried 176MHz and it runs pretty much exactly as it does 164MHz. Does it run at 50fps at 190MHz?

I ran Sonic 2 @200mhz (pencil trick) and was getting between 50 and 60fps, With a little drop between 30 and 40fps in certain parts of the game, But my my, It was smoooooth. :D

Trooper
 
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Yep I did the pencil trick as well and running steady 180mhz now, used to run 164mhz and there is a DEFINATE, NOTICEABLE improvement in many games.

Biggest improvements for me were in Sonic 3 and Sonic and Knuckles, which before would run at about 20-30fps at 164mhz, now at 180 they run about 40-43fps and the gameplay is definately much smoother.

But I would say that extra 10fps makes a noticeable improvement in every game I have tried.
 
I have a NLU, 166Mhz. Tried this beta DrMD and all games worked perfectly... and the difference is quite noticeable.
And by the way - you have to use 16500 as the sound options.

Comparing the emus

DrMD Beta 7 @ 133MHz, 16500 kHz sound
Castelvania (intro movie) - 60 ~ 62 fps
MUSHA (ingame) - 39 ~ 60 fps
Comix Zone (ingame) - 28 ~ 31 fps
Sonic 3 (ingame) - 38 ~ 42 fps

DrMD v2.0 @ 133 Mhz, 16500 kHz sound
Castelvania (intro movie) - 24 ~ 27 fps
MUSHA (ingame) - 7 ~ 16 fps
Comix Zone (ingame) - 7 ~ 9 fps
Sonic 3 (ingame) - 7 ~ 10 fps

DrMD v2.0 @ 166 Mhz, 16500 kHz sound
Castelvania (intro movie) - 45 ~ 51 fps
MUSHA (ingame) - 22 ~ 40 fps
Comix Zone (ingame) - 17 ~ 19 fps
Sonic 3 (ingame) - 20 ~ 26 fps

I don't understand exactly what made my GP32 have a performance above "166" levels. Whatever it is, it worked for me...
 
does changing the sound setting to 16500mhz have anything to do with why the emu locks up with a white screen for some people? I always have my music defaulted to the lowest setting... what happens if you dont have 16500 set in the menu before starting the emu?
 
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