Smashgp 0.2b


Surely this deserves the 0.3 title. Nice Release :D you fixed the time counting down while the game is paused, and sonic is cool :D. Keep up the good work.
 
shaping up really great so far, only one thing, the sonic character needs work on when he's holding and using items, he doesn't actually hold the item, it kinda just floats behind him. Nothing major, but will be nice if this can be fixed.


EDIT: MAT, just wanted to let you know, so far this is turning out to be the most enjoyable homebrewn game i've played in a while. Keep up the good work. My only suggestions and the reasons why this didn't get a 10 out of 10 on my site, please do something about the backgrounds, sometimes its really hard to tell what is solid ground and what is background, and also the camera is a tad jerky. Other than that this is going to entertain people for years to come.
 
Hi every one

I hope that you enjoy the sonic character, I will probably add some more cool moves soon.

I will also release some other characters and levels.

see you ;)
 
And yes, for the work on holding objects, I think that it also requier a rewriting of some objects behaviour to make it realistic...so I don't know if it is realy the point to do such a work... :)

Sorry for my realy bad english, I hope evry one can understand my frenchie way of speaking :unsure:
 
Please, make new levels with it´s original bgm, like mario,s level. I think that you could change the bgm for the mario´s smash bros level (riping?) in the nxt release.

And cold be possible change the background palette?

Thanks for this release. I love my gp32_console

We need more players too :p
 
This might be a non-issue, but... CharEdit crashed on me.

It wasn't a big deal because I was just looking over the program, so nothing was lost. It crashed when I pulled the frames scrollbar below the black box all the way over... heh, maybe I just shouldn't have done that? Did anyone else have problems running this program on Windows2000 Pro?
 
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