Beta Feedback

  • Thread starter Thread starter Deleted member 2403
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Hiya, seeing as all the testers have a slightly different build - remember to leave the date i sent you the beta in here along with any feedback, what you liked, what you didnt like, what needs changing and suggestions etc etc.

Thanks!
 
Can't rmember which date it was, but i couldnt move the food bowl and the little tyke kept wandering off the damned screen

was nice and the monster seemed to have a mind of its own

the graphics looked nice and he responded to what i told him to
 
I've tryed it for a while, but it has a really good look.
The things I've seen at first look are:
-The monster hardly interacts with the food I give him, even with food when his hunger is -50.
-Make some way to save your monster stas and reset the GP please.
-Some way of double movement of the cursor please.
-Something to know when he's training without using button R to see the stats.
 
Its real nice, needs some more interaction with the monster and the monster to behave more according to his hunger levels etc, but then i wasn't expecting that much from such an early stage, bloody good so far though. ;)

@Pakoito: Could you please change your avatar to something different, many people have had that avatar before and changed it, its just too large at 699kb i mean please take pity on people like me who are only on 56k.

Edit: Cheers for changing it ;) , its just damned annoying trying to read a thread when you have a mammoth avatar takin ages to load.
 
I've been playing around with it. Some things that could be added,

(24th October)
-You can't make it interested in a position, only an object. So you can't call it and get it to stand in one place, only next to an object
-Eating food appears to have no impact on energy, I'd expect it to have a negative or a positive effect
 
Just some thoughts i had this early morning:

Will any monsters have magic abilities?
Self-healing / regenerating monsters ?
Can monsters breed ?
Can any monsters be equipped with armor, weapons and stuff you buy ??
Will monsters change appearance when higher levels are reached ??
If monsters can fight as a group, some defensive/shield monsters would be nice!
If a monster gets ill, can you care for it and cure it with bought [ spam word ] ??
Will some monsters be picky about what they eat ??
Can monsters have pets or toys ?? or any other recreational qualities that can
help a monsters mental state ??

edit: If you don't feed your monsters, will they eat eachother ??
 
Topcat posted on Oct 25 2004 at 07:20 AM said:
Just some thoughts i had this early morning:
Can monsters breed ?
hehe he said "breed" Oh this isn't the Beavis and Butthead show sorry :P
 
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Hey, when will I try the new beta? I've grown my pet to attack 4 at least 4 times tonight ^^
 
Topcat posted on Oct 25 2004 at 09:20 AM said:
Just some thoughts i had this early morning:

Will any monsters have magic abilities?
Self-healing / regenerating monsters ?
Can monsters breed ?
Can any monsters be equipped with armor, weapons and stuff you buy ??
Will monsters change appearance when higher levels are reached ??
If monsters can fight as a group, some defensive/shield monsters would be nice!
If a monster gets ill, can you care for it and cure it with bought [ spam word ] ??
Will some monsters be picky about what they eat ??
Can monsters have pets or toys ?? or any other recreational qualities that can
help a monsters mental state ??

edit: If you don't feed your monsters, will they eat eachother ??
Another idea (maybe for the special powers) could be 4 or more gods/religions/whatever, that the monster would make a sacrifice or something for,
when it's time to level up.. in return is given some special power/magic/stat points
Maybe a god for each ability..
 
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Put some kind of holy skill group, so it'll go into pairs: fire-water; earth-wind(electric) and holy-shadow...
And you can create "doping" skills or cure or heal or stuff like that as holy skills (think in an acolyte for the group, apart from the ranged attack chum, the though guy, the "tank" an so...)
 
One thing I noticed is the menu (Call, Pick up, Stats) will go off screen if it is done on an item at the bottom of the screen, maybe it could be made to go up the ways when at the bottom of the screen?
 
Just sent a beta out to everybody on the list so far. not much but something to get started with
OoOOohh.... can you send me one PWEEEEEEEEEZZ? [sad puppy dog face]
Yeayeayea... im a sucker for tomogatchi-like games. Its like a NES... it brings back memories, even if it don't have nearly the same graphix.
Thanx Pirotic if you send it, and if you don't, still big thanx for the Gigas Engine I know I'll be using eventually. :D gp32_console
 
Beta 02

Bug: If you click A on the monster to bring up the menu, and then the monster walks away, if you try and use the stats function it won't give the stats of the monster.

*Prehaps the stats function could be used to give the stats of whatever was under the cursor when A was first pressed, not when the stats function is selected.
 
Yeah sorry i havnt given any feedback, ive been quite busy with exams and stuff.

anyways...

think that when the monster goes off the screen, instead of the box with showing what the monster is doing, it should just have an arrmor pointing to where the monster is.

ill post some more when i get my gp back
 
Not a bug, just a feature : I think you should be able to get the stats of the monster by clciking on the monster in it's camera box when the monster is off screen. This would mean that you don't have to find and track it down.
 
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