Henrik Erlandsson said:
Hm, I think the news post should have had some explanation of the context (or did I miss it?), like "what's different from playing this and playing misc. Zeldas in the NES and SNES emus?" For people like me that isn't part of the Zelda community.
Like Fusion_power, I'm not a big Alpha-fan either, but post again when a stable is done and I will try it!
I thought the same thing when I first heard of Zelda Classic.
Some info from ZC webpage
http://zeldaclassic.armageddongames.net/what.php
QUOTE
What Is ZC?
Zelda Classic is a tribute to (what we think is) the greatest video game of all time: Nintendo's The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests that can use either the traditional graphics or enhanced graphics, as well as new enemies, items, and challenges.
QUOTE
Many features have been added in the past few years. Now, instead of being merely a Legend of Zelda Clone, Zelda Classic has become so much more. With ZQuest, Zelda Classic's Quest Creator, anyone can make their very own quest from scratch, and now, with all of the features that have been added in the past years, the possibilities are virtually endless for the style of quest you can make. If you can imagine it, you can create it (provided it's in 8-bit color). Quests have grown larger and longer, into seemingly epic games, that can take days, if not weeks to complete. With ZQuest, you can create your own original graphics, or import them from any game you like. In the past we've seen ZC versions of LEXX, (many versions of) Mega Man, Metroid and Super Mario Brothers, all in the classic quest style. As well as hundreds upon hundreds of first rate custom Zelda Quests.
I haven't tried it yet, but it sounds exactly suited to the type of retro-gaming GP2X and Pandora are meant for. Looking forward to improved releases.