Yeti3d Engine


jdog82

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Jul 15, 2008
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wanted to use yeti3d engine commercially not sure who to contact for permission and how to contact them. Could anyone help? Thanks.
 
There is a very very long thread on here somewhere about exactly that.

I seem to remember the author does not want to be contacted.
 
If I remember the guy lives in Adeliade and had a family tradegy and has since disapeared from the internet.

With all the effort that was put into this when the GP2X was new, I would just give up and look for an alternative.
 
A few years back I tried to get a licence for the commerical version off of the game so I could make some stuff for the GP32 but I couldn't get hold of the guy to sort it out. That and the fact that to get hold of the commercial version you would have to shell out $1000 for it. So I just canned all the stuff I had running on Yeti3d for the gp32. I presume I have it sitting on this pc somewhere but it's of no use. Just a couple of lvls for what would have been an FPS.
 
You could use the GPL version of Yeti 3D :

link : http://www.angelsoftware.org/index.php?opt...9&Itemid=33
download :
http://www.angelsoftware.org/index.php?opt...7&Itemid=37

The GPL version support 3D objet.
The only person that use it when i dev it in gp32 was Thor.
That use Yeti (gpl) with 3D models (md2 file) for a game demo.

I continu to dev the Yeti Pro version :
http://www.angelsoftware.org/index.php?opt...0&Itemid=33

But actual some pb with the original author (nobody can't contact him since more 2 years now) code make the pro version unaivable for people sorry.
I continu to dev it for fun ;)
 
Wow thanks for all the responses. I actually read the entire 10 page thread about the hunt for the yeti3d author. Well here's the lowdown. I developed a game for the iPhone and now wanted to move to a Fps. I have tons of character models, weapons, textures props etc, etc etc. I wanted to use yeti3d and develop a game. I contacted marco g. who actually has a iphone version of the engine but with no luck.
I just wanted to get permission and pay proper licenses to the official owner of yeti3d and get something rolling. I would use the yeti3d Gpl version but the gpl license and iPhone eula don't go together and both violate each other. Do i have any other options? Oh and thanks thundersz for your reply. I dunno... If this sounds like rambling I'm sorry I just pulled a double shift at work.


ThunderZ said:
You could use the GPL version of Yeti 3D :

link : http://www.angelsoftware.org/index.php?opt...9&Itemid=33
download :
http://www.angelsoftware.org/index.php?opt...7&Itemid=37

The GPL version support 3D objet.
The only person that use it when i dev it in gp32 was Thor.
That use Yeti (gpl) with 3D models (md2 file) for a game demo.

I continu to dev the Yeti Pro version :
http://www.angelsoftware.org/index.php?opt...0&Itemid=33

But actual some pb with the original author (nobody can't contact him since more 2 years now) code make the pro version unaivable for people sorry.
I continu to dev it for fun ;)
 
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You don't want to use Yeti3D anyway, its not that great (believe me, I spent weeks trying to improve it). There are far better things out there you can adapt to the iPhone. LGPL stuff should work as far as licensing is concerned.
 
Actually i dunno the Iphone license so i can say if the gpl one break it.

The only think that i could say that their is NO specific version of Yeti 3D.
In general the port you see is the GPL version with other texture and level that are very easy to change with the editor and tools.

The porting of Yeti 3D is very very fast for people that know their plateforme.
You just need and buffer and map the key and voila and good port ;)
Using the template Yeti 3D could be port in 30 min ;)

The other version is the Pro version i've but that it say with the pb that we couldn't contact the autor so i don't have all the code.

If you want to use Yeti3D you have to start from the GPL code and code the rest ;)

Maybe i'll dev and new engine for mobile device soon for my next project to not loss all the work i've done on Yeti Pro.

Blah said:
You don't want to use Yeti3D anyway, its not that great (believe me, I spent weeks trying to improve it). There are far better things out there you can adapt to the iPhone. LGPL stuff should work as far as licensing is concerned.
Yes for sure.
The best way for Yeti is to use the 3D acceleration of the Iphone.
Easy to remap the function of the poly filler (porter an opengl and opengles easily).

But with the power of the iphone i'll better write more advanced rendering technique (octotree + bsp) using directly the 3D hardware.

Don't forget that when we start the Yeti3D engine the main plateforme was the GBA and the GP32 ;)
Those hardware was very different ;)
 
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O there you go..

http://yeti3dpro.sourceforge.net/

Seemed like everyone wanted it to make money from it, but noone wanted to pay anything for it! How does that work?

Yeti3D was one of the weirdest projects i've worked on. Im glad its dead
 
I can remember a few years back an effort to find the dev in order to pay for a GP2X license. I would had put a few bucks into that at the time, but that would have conflicted with the license and the dev kinda disappeared from the face of the earth.

Hey buzzphp. If you are the dev, congrats on creating the engine to begin with. In my younger years, I made a few projects that died with 100s of hours of dev work, but only a couple of user feedback. But, it was fun doing it, and the things I learned about development were more valuable than what I learned at university.
 
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