pea
developer
yes. It is a graphics engine. You tell it the 3D data to display (i.e. telli t which map to load) and where in the world you are (position, orientation etc) and it draws the scene.
You code how you want your player to move, what to do when it hits walls etc. One every 'frame' you call the engine 'render' command, and it draws it all based on the updated game state data.
That is how general 3D engines work anyway. Some have a little more functionallity and can handle the movement of the player and collisions (with the floor, walls etc). I believe yeti handles basic movement (walk, jump) and collisions with floor and walls, isn't that right Thunderz?
You code how you want your player to move, what to do when it hits walls etc. One every 'frame' you call the engine 'render' command, and it draws it all based on the updated game state data.
That is how general 3D engines work anyway. Some have a little more functionallity and can handle the movement of the player and collisions (with the floor, walls etc). I believe yeti handles basic movement (walk, jump) and collisions with floor and walls, isn't that right Thunderz?