Yamagi Quake 2 ..pak


Okay so here is what I'm seeing.. 

set gl_mode to 5 in the config

see the ID video window, then it loads into the demo fine, aspect ratio looks good.. 
I start a new game, the intro video is black and when the game loads in it's black.

thinking it was a problem with the intro video I try loading a future level from the console, with "map base3"... it still loads in black.
 
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Seems to work fine for me by just changing that value from 4 to 5, I deleted the config file first just to be sure...
 
Seems to work fine for me by just changing that value from 4 to 5, I deleted the config file first just to be sure...
Done that several times.. even cleared out all but the pak file(s).
going to play with different SGX versions to see if that does anything.

EDIT: swapping from the Beta 4.03.00.02 driver to default didn't make much difference.

EDIT 2: seeing same behavio(u)r on my Rebirth Pandora.
 
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Ok ive debugged a bit and the problem occurs when the video is reset on connecting to a new game. I can hack around it.

Somewhere along the process when I was clearing out config files to test this I lost mod support. If someone is still working and can run mods, mind posting the profile.txt.

Edit: I figured out the setting I need to change for the mods at the last moment last night. Maybe another day or two and I put something new out.
 
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Latest version starts in 800x480 and doesnt trigger a video restart when starting a game so as long none of the video options are changed it will display. Im stumped why its doing this even in raw framebuffer mode.

So only change the brightness, which occurs in realtime so no need to hit apply.

Hope this work better for all.
 
Thanks!, This fixes my prior issues.

Plays great on my rebirth even at 600mhz.
 
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Thanks for the efforts pickle, but I think I am going back to your old port as this one just locked up solid on me in opening level after the second explosion on first level.

I cleared all settings etc except for pak files in baseq, and it started fine 800x480 nice bright then as I moving around (not great as I was going to re-config my controls) I had killed the first baddy then the second explosion happened in doorway and I locked solid, only recourse was pandora button and flip the power.

The older port might have it flaws but it was more stable for me.
 
^ odd I've played through the first four levels already with no issues.
 
Yeah, I know I have had it since I rebooted and tried again and seems fine now will try for a while on my cc but I first have to reconfig controls.

Edit: I got farther but it froze again on me.
 
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Tried out this latest version (having cleared all settings beforehand), and it seems to run fine for me. I started from scratch, and got past the first 2 expolsiions in-game, then loaded up my save from further on and no issues noted so far. I'm running a 1gig Pandora on the latest firmware and recommended SGX beta driver
 
It seems to be working for me, but the mods don't work.  When I run Rogue or Xatrix I get the standard Quake 2.
 
I updated the pnd, removed the appdata quake2, lanched the game, put back the baseq2 folder, now it doesn't start the game anymore !

I tried to find a readme somewhere, without success.

Code:
=======================================================================================
PND             : /media/SD32/pandora/menu/YamagiQuake2.pnd
PND_FSTYPE      : ISO
APPDATADIR      : /media/SD32/pandora/appdata/quake2
APPDD_FSTYPE    : vfat
PND_CPUSPEED    : <unset>
EXENAME         : run.sh
ARGUMENTS       : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -o ro "/dev/loop0" "/mnt/utmp/quake2"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/SD32/pandora/appdata/quake2=rw+nolwh":"/mnt/pnd/quake2=rr" none "/mnt/utmp/quake2"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( run.sh  ) ----------
cp: `default/..' and `.' are the same file
Starting PickleLauncher Version v0.21.
Running from '/mnt/utmp/quake2/' as 'picklelauncher'
Loading config.
Loading ziplist.
Initializing SDL.
SDL initialized.
Loading profile.
Running command: 'cd /usr/pandora/scripts/;  sudo op_cpuspeed.sh 500; cd /mnt/utmp/quake2/; LD_LIBRARY_PATH=./; export LD_LIBRARY_PATH; ./quake2 +set game "baseq2"; sync; cd /mnt/utmp/quake2/; exec ./picklelauncher --profile profile.txt --config config.txt --ziplist ziplist.txt'
Closing TTF fonts.
Quitting TTF.
Quitting SDL.
sudo: no tty present and no askpass program specified

Yamagi Quake II v5.11
=====================

Client build options:
 + CD audio
 + OGG/Vorbis
 + OpenAL audio
 + Zip file support
Platform: Linux
Architecture: Unknown
Byte ordering: little endian

Added packfile './baseq2/pak0.pak' (3307 files).
Added packfile './baseq2/pak10.pak' (806 files).
Added packfile './baseq2/pak11.pak' (47 files).
Added packfile './baseq2/pak12.pak' (79 files).
Added packfile './baseq2/pak13.pak' (16 files).
Added packfile './baseq2/pak14.pak' (46 files).
Added packfile './baseq2/pak16.pak' (30 files).
Added packfile './baseq2/pak17.pak' (22 files).
Added packfile './baseq2/pak19.pak' (13 files).
Added packfile './baseq2/maxpak.pak' (40 files).
Using './baseq2' for writing.
execing default.cfg
couldn't exec yq2.cfg
couldn't exec config.cfg
Console initialized.

------- sound initialization -------
LoadLibrary(libopenal.so.1)
...opening OpenAL device:ok
...creating OpenAL context: ok
...making context current: ok

OpenAL settings:
AL_VENDOR: OpenAL Community
AL_RENDERER: OpenAL Soft
AL_VERSION: 1.1 ALSOFT 1.15.1
AL_EXTENSIONS: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Available OpenAL devices:
- ALSA Default
- omap3pandora,  (CARD=omap3pandora,DEV=0)
- omap3pandora,  (CARD=omap3pandora,DEV=1)

Current OpenAL device:
- OpenAL Soft

Number of OpenAL sources: 31

Starting Ogg Vorbis.
OGG_LoadPlaylist: could not open playlist: No such file or directory.
No Ogg Vorbis files found.
Shutting down Ogg Vorbis.
Sound sampling rate: 0
------------------------------------

----- refresher initialization -----
Input initialized.
Byte ordering: little endian

Refresher build options:
 + Retexturing support
 - Gamma via X11
 + OpenGL ES
 + Vertex arrays
Refresh: Yamagi Quake II OpenGL Refresher
SDL video driver is "x11".
setting mode 5: 800 480 Fullscreen: 1
EGLport: egl_mode= set to 0.
EGLport: use_vsync= set to 1.
EGLport: use_fsaa= set to 0.
EGLport: size_red= set to 5.
EGLport: size_green= set to 6.
EGLport: size_blue= set to 5.
EGLport: size_alpha= set to 0.
EGLport: size_depth= set to 16.
EGLport: size_buffer= set to 16.
EGLport: size_stencil= set to 8.
EGLport: Opening EGL native splay
EGLport: Using EGL_DEFAULT_DISPLAY
EGLport: Opening native window surface
EGLport: Opening EGL display
EGLport: Initializing
EGL Implementation Version: Major 1 Minor 4
EGL_VENDOR: Imagination Technologies
EGL_VERSION: 1.4 build 1.4.14.2616
EGL_EXTENSIONS: EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_vg_parent_image EGL_IMG_context_priority 
EGLport: Found 2 available configs
EGLport: Using Config 0
EGLport: Binding API
EGLport: Creating Context
EGLport: Creating window surface
EGLport: Making Current
EGLport: Setting swap interval
EGLport: Complete
Using hardware gamma via Pandora gamma control.

OpenGL setting:
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program 

Wrong JPEG library version: library is 62, caller expects 80
AL lib: (EE) alc_cleanup: 1 device not closed

Probing for OpenGL extensions:
...using point parameters
...using multitexture
...using texture combine
...using 16-bit textures
------------------------------------

-------- game initialization -------
LoadLibrary("game.so")
Game is starting up.
Game is baseq2.
------------------------------------

------- server initialization ------
0 entities inhibited.
0 teams with 0 entities.
------------------------------------

==== Yamagi Quake II Initialized ====

*************************************

[0.0.0.0]:0: client_connect
------- server initialization ------
0 entities inhibited.
0 teams with 0 entities.
------------------------------------


Changing map...
reconnecting...




Installation
Map: base2
Starting PickleLauncher Version v0.21.
Running from '/mnt/utmp/quake2/' as 'picklelauncher'
Loading config.
Loading ziplist.
Initializing SDL.
SDL initialized.
Loading profile.
Closing TTF fonts.
Quitting TTF.
Quitting SDL.
Quitting PickleLauncher Version v0.21.
[SUCCESS]--- Starting the application ( run.sh  ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device
rmdir: failed to remove `/mnt/utmp/quake2': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 2
 
what are these?

Added packfile './baseq2/pak10.pak' (806 files).
Added packfile './baseq2/pak11.pak' (47 files).
Added packfile './baseq2/pak12.pak' (79 files).
Added packfile './baseq2/pak13.pak' (16 files).
Added packfile './baseq2/pak14.pak' (46 files).
Added packfile './baseq2/pak16.pak' (30 files).
Added packfile './baseq2/pak17.pak' (22 files).
Added packfile './baseq2/pak19.pak' (13 files).
Added packfile './baseq2/maxpak.pak' (40 files).
Edit:

another oddity:

Wrong JPEG library version: library is 62, caller expects 80
AL lib: (EE) alc_cleanup: 1 device not closed
 
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