=======================================================================================
PND : /media/SD32/pandora/menu/YamagiQuake2.pnd
PND_FSTYPE : ISO
APPDATADIR : /media/SD32/pandora/appdata/quake2
APPDD_FSTYPE : vfat
PND_CPUSPEED : <unset>
EXENAME : run.sh
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -o ro "/dev/loop0" "/mnt/utmp/quake2"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/SD32/pandora/appdata/quake2=rw+nolwh":"/mnt/pnd/quake2=rr" none "/mnt/utmp/quake2"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( run.sh ) ----------
cp: `default/..' and `.' are the same file
Starting PickleLauncher Version v0.21.
Running from '/mnt/utmp/quake2/' as 'picklelauncher'
Loading config.
Loading ziplist.
Initializing SDL.
SDL initialized.
Loading profile.
Running command: 'cd /usr/pandora/scripts/; sudo op_cpuspeed.sh 500; cd /mnt/utmp/quake2/; LD_LIBRARY_PATH=./; export LD_LIBRARY_PATH; ./quake2 +set game "baseq2"; sync; cd /mnt/utmp/quake2/; exec ./picklelauncher --profile profile.txt --config config.txt --ziplist ziplist.txt'
Closing TTF fonts.
Quitting TTF.
Quitting SDL.
sudo: no tty present and no askpass program specified
Yamagi Quake II v5.11
=====================
Client build options:
+ CD audio
+ OGG/Vorbis
+ OpenAL audio
+ Zip file support
Platform: Linux
Architecture: Unknown
Byte ordering: little endian
Added packfile './baseq2/pak0.pak' (3307 files).
Added packfile './baseq2/pak10.pak' (806 files).
Added packfile './baseq2/pak11.pak' (47 files).
Added packfile './baseq2/pak12.pak' (79 files).
Added packfile './baseq2/pak13.pak' (16 files).
Added packfile './baseq2/pak14.pak' (46 files).
Added packfile './baseq2/pak16.pak' (30 files).
Added packfile './baseq2/pak17.pak' (22 files).
Added packfile './baseq2/pak19.pak' (13 files).
Added packfile './baseq2/maxpak.pak' (40 files).
Using './baseq2' for writing.
execing default.cfg
couldn't exec yq2.cfg
couldn't exec config.cfg
Console initialized.
------- sound initialization -------
LoadLibrary(libopenal.so.1)
...opening OpenAL device:ok
...creating OpenAL context: ok
...making context current: ok
OpenAL settings:
AL_VENDOR: OpenAL Community
AL_RENDERER: OpenAL Soft
AL_VERSION: 1.1 ALSOFT 1.15.1
AL_EXTENSIONS: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Available OpenAL devices:
- ALSA Default
- omap3pandora, (CARD=omap3pandora,DEV=0)
- omap3pandora, (CARD=omap3pandora,DEV=1)
Current OpenAL device:
- OpenAL Soft
Number of OpenAL sources: 31
Starting Ogg Vorbis.
OGG_LoadPlaylist: could not open playlist: No such file or directory.
No Ogg Vorbis files found.
Shutting down Ogg Vorbis.
Sound sampling rate: 0
------------------------------------
----- refresher initialization -----
Input initialized.
Byte ordering: little endian
Refresher build options:
+ Retexturing support
- Gamma via X11
+ OpenGL ES
+ Vertex arrays
Refresh: Yamagi Quake II OpenGL Refresher
SDL video driver is "x11".
setting mode 5: 800 480 Fullscreen: 1
EGLport: egl_mode= set to 0.
EGLport: use_vsync= set to 1.
EGLport: use_fsaa= set to 0.
EGLport: size_red= set to 5.
EGLport: size_green= set to 6.
EGLport: size_blue= set to 5.
EGLport: size_alpha= set to 0.
EGLport: size_depth= set to 16.
EGLport: size_buffer= set to 16.
EGLport: size_stencil= set to 8.
EGLport: Opening EGL native splay
EGLport: Using EGL_DEFAULT_DISPLAY
EGLport: Opening native window surface
EGLport: Opening EGL display
EGLport: Initializing
EGL Implementation Version: Major 1 Minor 4
EGL_VENDOR: Imagination Technologies
EGL_VERSION: 1.4 build 1.4.14.2616
EGL_EXTENSIONS: EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_vg_parent_image EGL_IMG_context_priority
EGLport: Found 2 available configs
EGLport: Using Config 0
EGLport: Binding API
EGLport: Creating Context
EGLport: Creating window surface
EGLport: Making Current
EGLport: Setting swap interval
EGLport: Complete
Using hardware gamma via Pandora gamma control.
OpenGL setting:
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
Wrong JPEG library version: library is 62, caller expects 80
AL lib: (EE) alc_cleanup: 1 device not closed
Probing for OpenGL extensions:
...using point parameters
...using multitexture
...using texture combine
...using 16-bit textures
------------------------------------
-------- game initialization -------
LoadLibrary("game.so")
Game is starting up.
Game is baseq2.
------------------------------------
------- server initialization ------
0 entities inhibited.
0 teams with 0 entities.
------------------------------------
==== Yamagi Quake II Initialized ====
*************************************
[0.0.0.0]:0: client_connect
------- server initialization ------
0 entities inhibited.
0 teams with 0 entities.
------------------------------------
Changing map...
reconnecting...
Installation
Map: base2
Starting PickleLauncher Version v0.21.
Running from '/mnt/utmp/quake2/' as 'picklelauncher'
Loading config.
Loading ziplist.
Initializing SDL.
SDL initialized.
Loading profile.
Closing TTF fonts.
Quitting TTF.
Quitting SDL.
Quitting PickleLauncher Version v0.21.
[SUCCESS]--- Starting the application ( run.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device
rmdir: failed to remove `/mnt/utmp/quake2': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 2