hal9000
Member
Hello,
Has someone planned to work on a XMoto porting? It is a great little open source physics engine based game and porting should be (I think) pretty straightforward to port, as long as OpenGL is not a problem. I could work on it if I have some time...
I was wondering how advanced were OpenGL drivers right now? Even though this is not the developper track, I would be interested in some feedback about early OpenGL development on Pandora.
Thanks for you answers.
Has someone planned to work on a XMoto porting? It is a great little open source physics engine based game and porting should be (I think) pretty straightforward to port, as long as OpenGL is not a problem. I could work on it if I have some time...
I was wondering how advanced were OpenGL drivers right now? Even though this is not the developper track, I would be interested in some feedback about early OpenGL development on Pandora.
Thanks for you answers.