Hooka
That Guy!
Hello,
Regardless of coming so close to getting a multiversion to work then having it bunk up on me I decided to atleast get some of the things people told me about fixed and a new release out. The save names are still not being saved (although saves should still work) but I did (hopefully) improve the sound, screen flicker (although I don't have a BLU to test if it's any better or worse...) and dropped it back down to 40Mhz. The demo version's menu also doesn't have the green q instead of readme anymore... infact I removed the bottom bar where readme should be
I still have to fix the save name thing and the end of game text where you can't input anything but other than the special stuff I want to do and the Adlib it's looking pretty good I think (tell me if I'm wrong )
Have a good day!
TJ Hooka
P.S. incase you haven't heard yet I do intend to try and make a port of wolf3d to the GP2X when I recieve mine (and get a dev environment setup)
Regardless of coming so close to getting a multiversion to work then having it bunk up on me I decided to atleast get some of the things people told me about fixed and a new release out. The save names are still not being saved (although saves should still work) but I did (hopefully) improve the sound, screen flicker (although I don't have a BLU to test if it's any better or worse...) and dropped it back down to 40Mhz. The demo version's menu also doesn't have the green q instead of readme anymore... infact I removed the bottom bar where readme should be
I still have to fix the save name thing and the end of game text where you can't input anything but other than the special stuff I want to do and the Adlib it's looking pretty good I think (tell me if I'm wrong )
Have a good day!
TJ Hooka
P.S. incase you haven't heard yet I do intend to try and make a port of wolf3d to the GP2X when I recieve mine (and get a dev environment setup)