'Prophet' said:
WarmFluffy,
What is the detriment of using 240x320 for rendering landscape? I'm guessing a speed hit?
There's no way at all GPH will address the issue? Is it just laziness, or something in the hardware that can't be fixed at this point in development?
*sigh*
I know you've said before that it's strictly a hardware bug that can't be fixed. But this is only GPH's official stance on it (of course they're going to say it's not something they can fix) - until we know why this problem occurs then we can't say what it is one way or another.
There's no direct consequence for using 240x320 mode as portrait, but it's naturally not landscape and most things on Wiz will be (especially emulators), so it can be difficult to coax them into the right format.
Doing so directly will possibly still be faster than using the 3D accelerator to do it for you though. Even though that can be done concurrently while you do other things it'll still eat memory bandwidth in the background.