torpor
hack hack hack, the little machines fight back
I wanna know when we are going to see this engine in use, and whether you're going to open-source it for us to start building a new era of Pandora-specific titles! 
torpor said:I wanna know when we are going to see this engine in use, and whether you're going to open-source it for us to start building a new era of Pandora-specific titles!![]()
kurtkz said:Hey all,
just another small update - I added blob shadows to the engine. You define a blob shadow for an entity by specifying the texture to use, the minimum and maximum dimensions of the shadow and the distance attenuation. The engine then traces a ray from the light source through the entity to determine the surface to use for orientating and displaying the blob shadow. All told I only get a 1-3FPS performance hit when using 1 blob shadow in a 4500 triangle level and it looks almost perfectNext step, camera occlusion!
Cheers
Kurt
#!/bin/sh
./pollux_set 'ram_timings=2,9,4,1,1,1,1'
./glquake
sync
cd /usr/gp2x/
exec /usr/gp2x/gp2xmenu