My understanding is that all the DSP codecs are proprietary to Texas Instruments or some subsidiary to Texas Instruments, that any hardware that wants access to those have to pay a licence for each device, prove that they have a secure system to purchase those codecs, in the same way that Archos has codec plugins.
That is, unless you plan to do all codecs on the ARM only, but then, what's the DSP going to be used for?
I wonder, does the Neon PowerVR SGX graphics accelerator have similar proprietary technology to it? Would N64 and eventual Dreamcast be the only type of emulation that would require using the SGX to speed things up?
Which are like the top-5 OpenGL Linux 3D games which you think would be coolest when/if ported to use the PowerVR SGX?
Anyone think Google Earth, Blender or some other open source 3D graphics projects would make sense in using them with the PowerVR SGX?
That is, unless you plan to do all codecs on the ARM only, but then, what's the DSP going to be used for?
I wonder, does the Neon PowerVR SGX graphics accelerator have similar proprietary technology to it? Would N64 and eventual Dreamcast be the only type of emulation that would require using the SGX to speed things up?
Which are like the top-5 OpenGL Linux 3D games which you think would be coolest when/if ported to use the PowerVR SGX?
Anyone think Google Earth, Blender or some other open source 3D graphics projects would make sense in using them with the PowerVR SGX?