I don't doubt what you say is true (it obviously is with all the trouble emulating poses), but it just seems crazy that it could be on the level of the GP32.
I found the specs:
Name: Super Famicom [Super Family Computer]
CPU: G65C816 2.6800000 MHz
SPC700 2.0480000 Mhz (sound)
Sound: 256 FM + 16 Digital Stereo channel
Screen: 256 x 224 @ 60.00 Hz
256 x 240 @ 60.00 Hz
Colors: 32768; 256 max
Published: 1989 by Nintendo
Others: 128KB RAM
Sprites: 128, 32 per scanline
Sprite Size: 8 x 8 to 64 x 64 pixels
Proprietary graphic modes which allowed rotation and other special effects.
And thanks for the compliment TelcoLou. It's definitely one of the best, most original games I've played in a
long time.