When the GameBoy Color was released it's fairly obvious, NES games are in colour and use 2 buttons and a D-Pad, that's fine. With the GBA it was supposed to play SNES games, and even got some SNES ports, but why did they leave the X and Y buttons off? It strikes me as obvious that you'd want that to play SNES games properly on the go. Apparently it wasn't as obvious to Nintendo.
PSP it's the same deal, one analog stick instead of 2, and no L2 or R2 either (admittedly that might have been hard to pull off, but its absence is still notable).
The GP32 is even odd with that - in competing with the GBA it could have really sweetened the deal by having 4 face buttons, but that took until the GP2X to come out.
Is there some sort of engineering constraint that was making the extra buttons and analog stick unworkable or are Sony, Nintendo and GamePark just a little bit dense?
PSP it's the same deal, one analog stick instead of 2, and no L2 or R2 either (admittedly that might have been hard to pull off, but its absence is still notable).
The GP32 is even odd with that - in competing with the GBA it could have really sweetened the deal by having 4 face buttons, but that took until the GP2X to come out.
Is there some sort of engineering constraint that was making the extra buttons and analog stick unworkable or are Sony, Nintendo and GamePark just a little bit dense?