Which Snes Emualtor Is The Best To Get.....


Epicenter posted on Jul 3 2006 at 08:40 PM said:
This is definitely over-pessimistic. How long has SquidgeSNES been OUT? Not that long, when you consider it. Now, consider the strides that have been made thus far. Performance used to be horrific, now it's very, very good with the exception of transparencies. What do you mean 'lousy framerates'? I was just playing Megaman X, a game that stresses the fuck out of the REAL SNES (It lags CONSTANTLY on it) and it maintains a solid 60 FPS for almost the entire game, and when it dips, it only dips into the high 40's FPS-wise. Most other games I play never drop below ~30 FPS with a decent overclock. I generally use 300 Mhz, which isn't far off from 266-- not really an 'insane' overclock. Transparencies, who knows, might be something that can be passed along to the 940T or part of the video decoding/processing hardware-- the MMU hack's benefits are not all just direct performance gains but actually unlock additional functionality to the unit via improved intercomponent communication. Audio? PCM sounds fine; and that's what most SNES audio is. The FM audio which is in the minority sounds bad and needs to be reworked, but consider also that FM sounded like shit on the real SNES too. Kind of like how the MegaDrive/Genesis' PCM was usually bad but its FM was top-notch.

I see great things coming from SNES emulation in the future, but an attitude like yours will get nothing done. And I'm sure you've never touched the SquidgeSNES source-- much less done any programming as far as I can tell-- to make such assertions about the impossibility of every facet of SNES emulation.

This emu is a patched port of the GP32 one that has been out for ages. It never did transparencies. And it is very nice that you can overclock to 300 MHz, I am glad for you. Not all of us are as lucky as you though some of our GP2Xs crash at anything over 240 MHz. At 240 MHz this emu is a choppy mess with sound and the sound is awful. It is stuttery, crackly and just plain poor. You see great things comming? From where? It seems that everyone that touched this emu drops it just as fast like a hot potato. They apply some patch then run.

Then someone will come and say it works great, without sound. Well to me playing games without any sound just doesn't cut it. That is one hell of a big compromise just to get a decent framerate out of it.

I have played SNES on the PSP and it is FAR better. Full speed, full sound, and yes transparencies. It is looking like the GP2X just doesn't have the power for decent SNES emulation. I don't blame devs really as they can't help that the hardware is not there. 300 MHz don't count as that only is suitable for 5% of us.
 
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Performance is very good at 266 Mhz, I've tried it-- and the vast majority of GP2X units can operate at that speed. You completely disregarded, as well, the potential of using anything but the 920T for any aspect of SNES emulation-- shortsighted if you ask me.

If you love the PSP so much, fucking leave, and stop spamming up the forum with your complaints and whining. You're as bad as JaqMs.
 
Epicenter posted on Jul 3 2006 at 05:07 PM said:
Performance is very good at 266 Mhz, I've tried it-- and the vast majority of GP2X units can operate at that speed. You completely disregarded, as well, the potential of using anything but the 920T for any aspect of SNES emulation-- shortsighted if you ask me.

If you love the PSP so much, fucking leave, and stop spamming up the forum with your complaints and whining. You're as bad as JaqMs.
My gp2x dies at 249 max :(
 
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DaveC posted on Jul 3 2006 at 10:58 PM said:
Not all of us are as lucky as you though some of our GP2Xs crash at anything over 240 MHz. At 240 MHz this emu is a choppy mess with sound and the sound is awful. It is stuttery, crackly and just plain poor.

(...)

You see great things comming? From where? It seems that everyone that touched this emu drops it just as fast like a hot potato. They apply some patch then run.

Two things I'll have to agree with. The speed at which emus should be rated should be somewhere between 240 and 260mhz. That's what most of the users get.

And the thing with the hot potato is the problem we've got with the emulator. There isn't anyone who's hardly coding on it, the base is by squidge, then there are multiple hacks implented by other persons. But that's also where the potential lies. Get someone who's willing to do it, and the snes emulation will improve a lot. And also, I'm sure we will see some other hacks like the mmu hack in the future, and those will also help this emu.
 
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Epicenter posted on Jul 3 2006 at 09:07 PM said:
Performance is very good at 266 Mhz, I've tried it-- and the vast majority of GP2X units can operate at that speed. You completely disregarded, as well, the potential of using anything but the 920T for any aspect of SNES emulation-- shortsighted if you ask me.

If you love the PSP so much, fucking leave, and stop spamming up the forum with your complaints and whining. You're as bad as JaqMs.


What else besides the 920T are you going to use? Not that other core as it has already been stated as being worthless for emulation. I didn't say it either, Vobbo did, and I think he knows a bit about coding considering he wrote an entire emu in ASM.

And while more units can go to 266 some don't. What about those?
 
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DaveC posted on Jul 3 2006 at 05:37 PM said:
Epicenter posted on Jul 3 2006 at 09:07 PM said:
Performance is very good at 266 Mhz, I've tried it-- and the vast majority of GP2X units can operate at that speed. You completely disregarded, as well, the potential of using anything but the 920T for any aspect of SNES emulation-- shortsighted if you ask me.

If you love the PSP so much, fucking leave, and stop spamming up the forum with your complaints and whining. You're as bad as JaqMs.


What else besides the 920T are you going to use? Not that other core as it has already been stated as being worthless for emulation. I didn't say it either, Vobbo did, and I think he knows a bit about coding considering he wrote an entire emu in ASM.

And while more units can go to 266 some don't. What about those?
Not to egg anyone on, but ya, feel for my GP2x, and the many like me out there.
 
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I'd say 70% of games I've tried on the new SSNES run fullspeed with sound @275mhz (most of those do at 240 as well). The ones that don't, run fullspeed with sound off. That's extremely good progress in my books, and the emulator is greatly enjoyable. In time, I'm sure it will get even better.

Why the fatalism, DaveC? You say that "everyone that touched this emu drops it just as fast like a hot potato" and yet just in the last few days ago we have had 3 separate devs continuing to contribute to it! How do you know they "apply some patch then run"? How do you know they don't keep working on it in stolen moments? Do you have a keylogger on their PC's to keep track of what they're doing? Is it your business to judge them?

These particular criticisms are wholly unconstructive. You're just being a massive bring-down. I'm just glad Squidge and Reesy have known you long enough to ignore asshat comments like, "It is almost like why bother."

Like Epicenter said, I really wish you would learn some coding. Then we would surely have perfect emulators instantly.
 
@DaveC

exactly which snes games do you want to play?

im well chuffed with squidehack, ive found that if i dont display the FPS counter i enjoy the game rather than being hung up on whether its full speed or not :)
 
DKC plays very, very well with sound @200mhz. Maybe not fullspeed, but damn near it ... I'm happy. :)
 
moz posted on Jul 3 2006 at 10:06 PM said:
@DaveC

exactly which snes games do you want to play?

im well chuffed with squidehack, ive found that if i dont display the FPS counter i enjoy the game rather than being hung up on whether its full speed or not :)


Well I would like to play Castlevania IV, and Space megaforce for starters. The sound was so stuttery and garbled that it ruins the great music of Castlevania. Space Megaforce folds when those transparency and mode 7 effects kick in. I guess it is ok to play SMB as that is what everyone seems to have luck with.

To everyone that brings up playing with no sound to get playable speed; running with no sound is just not an option for me, I just can't get into the game that way, sorry. I still have to use my PSP for SNES. It is just kind of discouraging. And now that Reesy is going to the Giz(zektor :angry: ) It is just seems like kind of a down day for the GP2X.
 
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TelcoLou posted on Jul 3 2006 at 11:10 PM said:
Maybe not fullspeed, but damn near it ... I'm happy. :)

Exactly what I keep thinking. It's only a game after all.
And it's free.. :)
 
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DaveC posted on Jul 3 2006 at 05:16 PM said:
To everyone that brings up playing with no sound to get playable speed; running with no sound is just not an option for me, I just can't get into the game that way, sorry. I still have to use my PSP for SNES. It is just kind of discouraging. And now that Reesy is going to the Giz(zektor :angry: ) It is just seems like kind of a down day for the GP2X.

A large number of programs just got a massive speed boost and you call it a 'down day'? DrMDx gained 30 FPS and achieved full-speed operation with sound at 200 MHz, SquidgeSNES was accelerated by over 45 FPS in many games and a significant quantity in others, GNGeo2x gained over 10-20 FPS on average, and you call it a 'down day'. You must be blind. Go play SNES games on a PSP and shut up about SquidgeSNES. If you can't say anything even remotely constructive, don't contribute to the conversation. A lot of hard work has been put into this project, far too much for you to be shitting on it the way you are.

And what's this about 'going to the Giz'? Reesy just updated SquidgeSNES recently. I don't see him devoting all his time and resources to a dead console made by the Swedish mafia. :p
 
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Castlevania IV is easily full-speed with sound on the new SquidgeSNES. When I play it (at 275, but it wouldn't be much different at 240), it never goes below 50FPS!

I just played through the first 4 levels of Super Alesta (aka Space Megaforce). Level 1 and 3 are a solid 50FPS, Level 2 and 4 are both heavy Mode7 and yet they never dipped below 40FPS *with sound*.
 
Epicenter posted on Jul 3 2006 at 10:43 PM said:
And what's this about 'going to the Giz'? Reesy just updated SquidgeSNES recently. I don't see him devoting all his time and resources to a dead console made by the Swedish mafia. :p



Looks like it.

http://www.gizmondoforums.com/forums/index...mp;#entry101365

It seems zektor wanted to have a genesis emu on his shit giz so bad that he gave one to Reesy to get him away from GP2X stuff. So when you see no more updates that will be why. I guess he could care less about any of us here so he just fucked us all.
 
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Geeze, calm down. So he's porting DrMD to the Gizmondo, big deal. You said the same thing about critical a couple of weeks ago and yet he's released two new versions of UAE4ALL in the last few days. Squidge also does Giz work, and hm, I seem to remember him discovering something on the GP2X this week... :lol: Vobbo is porting hu6280 to every handheld and he still churns out his impressive GP2X work.

Get it through your head -- working on one platform DOES NOT preclude working on another.

btw Good for Reesy, scoring a free Giz :D
 
DaveC posted on Jul 3 2006 at 10:23 PM said:
Epicenter posted on Jul 3 2006 at 10:43 PM said:
And what's this about 'going to the Giz'? Reesy just updated SquidgeSNES recently. I don't see him devoting all his time and resources to a dead console made by the Swedish mafia. :p



Looks like it.

http://www.gizmondoforums.com/forums/index...mp;#entry101365

It seems zektor wanted to have a genesis emu on his shit giz so bad that he gave one to Reesy to get him away from GP2X stuff. So when you see no more updates that will be why. I guess he could care less about any of us here so he just fucked us all.

Why are you being such a dick about this, DaveC?

From the above link, posted by zektor:

Well, yes, I am giving him a Gizmondo to make an attempt to get his great emulator over to this handheld as well. He is the author however, and there are no promises that anything will surface of course.... but at least he'll have the tool to give it a shot. I love his work on the GP2X, why not love it on the Giz as well? smile.gif I think it will be a fantastic platform for the emulator honestly.

Where did you get the idea that Reesy doesn't 'care about us' and just 'fucked us all'.

Damn dude, cool out. You really do act childish sometimes <_<
 
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I thought it was interesting when I found out that Gizmondo was supposed to sort of be the Game.com 2... It's another one of those complicated split-company cases, don't ask, search. :rolleyes:
 
DaveC posted on Jul 3 2006 at 08:23 PM said:
Looks like it.

http://www.gizmondoforums.com/forums/index...mp;#entry101365

It seems zektor wanted to have a genesis emu on his shit giz so bad that he gave one to Reesy to get him away from GP2X stuff. So when you see no more updates that will be why. I guess he could care less about any of us here so he just fucked us all.
Yeah! Fuckin Reesy! What an asshole! Let's lock him in a basement and beat him till we get perfect emulators of every console for the GP2X! You bring the duct tape, I'll bring the cattle prod!
"What's that? Frameskip on this Dreamcast emulator?" *ZZZZZAP*
 
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TelcoLou posted on Jul 4 2006 at 02:49 AM said:
Where did you get the idea that Reesy doesn't 'care about us' and just 'fucked us all'.

To be fair to DaveC, I read that sentence as referring to zektor, not Reesy. I hope!
 
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