Epicenter posted on Jul 3 2006 at 08:40 PM said:This is definitely over-pessimistic. How long has SquidgeSNES been OUT? Not that long, when you consider it. Now, consider the strides that have been made thus far. Performance used to be horrific, now it's very, very good with the exception of transparencies. What do you mean 'lousy framerates'? I was just playing Megaman X, a game that stresses the fuck out of the REAL SNES (It lags CONSTANTLY on it) and it maintains a solid 60 FPS for almost the entire game, and when it dips, it only dips into the high 40's FPS-wise. Most other games I play never drop below ~30 FPS with a decent overclock. I generally use 300 Mhz, which isn't far off from 266-- not really an 'insane' overclock. Transparencies, who knows, might be something that can be passed along to the 940T or part of the video decoding/processing hardware-- the MMU hack's benefits are not all just direct performance gains but actually unlock additional functionality to the unit via improved intercomponent communication. Audio? PCM sounds fine; and that's what most SNES audio is. The FM audio which is in the minority sounds bad and needs to be reworked, but consider also that FM sounded like shit on the real SNES too. Kind of like how the MegaDrive/Genesis' PCM was usually bad but its FM was top-notch.
I see great things coming from SNES emulation in the future, but an attitude like yours will get nothing done. And I'm sure you've never touched the SquidgeSNES source-- much less done any programming as far as I can tell-- to make such assertions about the impossibility of every facet of SNES emulation.
This emu is a patched port of the GP32 one that has been out for ages. It never did transparencies. And it is very nice that you can overclock to 300 MHz, I am glad for you. Not all of us are as lucky as you though some of our GP2Xs crash at anything over 240 MHz. At 240 MHz this emu is a choppy mess with sound and the sound is awful. It is stuttery, crackly and just plain poor. You see great things comming? From where? It seems that everyone that touched this emu drops it just as fast like a hot potato. They apply some patch then run.
Then someone will come and say it works great, without sound. Well to me playing games without any sound just doesn't cut it. That is one hell of a big compromise just to get a decent framerate out of it.
I have played SNES on the PSP and it is FAR better. Full speed, full sound, and yes transparencies. It is looking like the GP2X just doesn't have the power for decent SNES emulation. I don't blame devs really as they can't help that the hardware is not there. 300 MHz don't count as that only is suitable for 5% of us.
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