frolik
Bass Invader
after following all these observations I feel like making my own....
The GP32 has a very 'disposable' life for single games, for example, you'll play through a couple of levels of one game and move onto the next, forgetting the old game. There are occasionally games that will distract you for longer periods of time, but generally, the life-span of an "arcade" style game is pretty short - and there's plenty of choice
The point I'm trying to make here, is that if someone releases a file launcher/firmware/emulator they will get far more use from the masses and therefore produce more attention & feedback than a single homebrew game, no matter how good it is.
Also there have been various game betas that we have been actively involved in the production of, and the author would have a large presence on this forum asking for ideas and releasing updated betas, inducing more attention and feedback. When Giana's Return was released, it was a well polished and very much complete game that had already gone through scrutiny from the testers, and no previous betas were released. So what you got was one looong thread with lots of gratitude but not so much constructive feedback - after all, we're not used to homebrew at this high-quality!
If you want to develop a game to your own personal design from start to finish and not release any previews, that is totally cool, but you will miss out on many ideas and views from others as there's not as much creativity you can add to a completed product
The GP32 has a very 'disposable' life for single games, for example, you'll play through a couple of levels of one game and move onto the next, forgetting the old game. There are occasionally games that will distract you for longer periods of time, but generally, the life-span of an "arcade" style game is pretty short - and there's plenty of choice
The point I'm trying to make here, is that if someone releases a file launcher/firmware/emulator they will get far more use from the masses and therefore produce more attention & feedback than a single homebrew game, no matter how good it is.
Also there have been various game betas that we have been actively involved in the production of, and the author would have a large presence on this forum asking for ideas and releasing updated betas, inducing more attention and feedback. When Giana's Return was released, it was a well polished and very much complete game that had already gone through scrutiny from the testers, and no previous betas were released. So what you got was one looong thread with lots of gratitude but not so much constructive feedback - after all, we're not used to homebrew at this high-quality!
If you want to develop a game to your own personal design from start to finish and not release any previews, that is totally cool, but you will miss out on many ideas and views from others as there's not as much creativity you can add to a completed product