Ziz
Advanced Member
- Joined
- Jan 15, 2006
- Messages
- 3,583
Hi,
like many other developers someday I want to make my own RPG. It will still take some time before I even start with it. But however, in free moments I think and dream about it. I have some consistent ideas (which of course I don't tell), but I am very unsure about one of the most important parts of the game:
The fighting.
Should it be turn based (like Final Fantasy, Grandia or even Pokémon) or a realtime action rpg (like Diablo or Sacred)? Turn based has more room for strategy and tactics, but however can be boring, too. In Real time, you can sidestep and need to target... So a bit strategic skills vs. reaction skillz.
So, please give me some pros and cons, say, what you like or even tell me some more detailled ideas, how your perfect fighting style would look like.
thanks in advance!
Ziz
like many other developers someday I want to make my own RPG. It will still take some time before I even start with it. But however, in free moments I think and dream about it. I have some consistent ideas (which of course I don't tell), but I am very unsure about one of the most important parts of the game:
The fighting.
Should it be turn based (like Final Fantasy, Grandia or even Pokémon) or a realtime action rpg (like Diablo or Sacred)? Turn based has more room for strategy and tactics, but however can be boring, too. In Real time, you can sidestep and need to target... So a bit strategic skills vs. reaction skillz.
So, please give me some pros and cons, say, what you like or even tell me some more detailled ideas, how your perfect fighting style would look like.
thanks in advance!
Ziz
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