The button test utility is built into the firmware. It's accesible via the settings menu. Wouldn't this be one of the simplest things in the world to code anyway?
Slight tangent story: I use a SNES controller on my GP2X. I converted it to USB using a kit from retrousb.com. With Open2x DR7 installed, you can use a USB controller for full control of the GP2X (so you don't have to rely on USB support being included in each app). As far as the best things ever go, it's one of them.
I agree it would be a simple thing to code, which would make it amazing source code for learning how the controls work
Thanks alot, I'll take a look at the firmware source as well as other people's games. USB controller? I thought the GP2x didn't have a USB slot. I suppose I can wait for that to be answered in a week (when my GP2x arrives).
Indeed, the GP2X itself doesn't have a USB host port, however the GP2X Cradle extends the connections of the main unit and allows four USB slots.
(The link is just to give you an idea of how it works, but from what I recall getting cradles these days requires searching in many places... actually, I don't know )
Yep, I'm using a cradle. You can also access USB at the EXT port, so if you're adventurous you can hack together a USB host cable without needing a cradle. Find details on the GP2X Wiki.
Yep, I'm using a cradle. You can also access USB at the EXT port, so if you're adventurous you can hack together a USB host cable without needing a cradle. Find details on the GP2X Wiki.
I originally did that with my TV cable... it was held together with electrical tape... I now have a cradle and I agree about the USB control for everything being the best thing ever... it's partly because I gave the idea to Senquack, hee hee.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.