Stealth Bagel said:Clad) when you say "No said:Exophase had prior been stating the GBA outclassed anything else emulated on the GP2X except the PS1 and Jaguar, which is blatantly false. The reason I said GBA CPU emulation shouldn't be that much more stressful than many other platforms on the gp2x is because the CPU architecture is the same which, to my understanding, would enable you to run a lot of code natively. If not, oh well. But the biggest hurdle should be the graphics sub-system.....
"... WOULD enable you ..." so you admit your ignorance. To run a lot of code natively ? well, for my little experience about it, it is VERY HARD to run a foreign code as a native code on another platform even if they share the same ISA. There is always a lot of things you still need to emulate and for this reason you cannot easily mix "foreign/native" code (that is, chunk of unmodified code) with emulated code. Most time, you need to rename registers to make it realistic, which means "enabl[ing the host machine] to run a lot of code natively" is "blatantly false" as well.
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