D DReffects Still Fresh Joined Jan 1, 2004 Messages 92 Jan 5, 2004 #1 just found v0.1 of gpquake in overnet and was wondering if there is any update on this port cuz the 0.1 doesnt seems to be working....
just found v0.1 of gpquake in overnet and was wondering if there is any update on this port cuz the 0.1 doesnt seems to be working....
S Shadow of Chaos Active Member Joined Oct 8, 2003 Messages 588 Age 40 Location South wales, UK. Website Visit site Jan 5, 2004 #2 its not fully functional mate, it goes to the menu lets you press start and thats it.. just crashes. I dont think their continuing development on it to be honest. I'd rather see that GTA clone game!!
its not fully functional mate, it goes to the menu lets you press start and thats it.. just crashes. I dont think their continuing development on it to be honest. I'd rather see that GTA clone game!!
R rcx21000 Well-Known Member Joined Mar 26, 2003 Messages 1,624 Age 55 Website Visit site Jan 5, 2004 #3 Actually it does work... At 2FPS, and only if you are running it off a 32MB SMC card...
J jlebrech UFO Robot Joined Feb 25, 2003 Messages 899 Age 42 Jan 5, 2004 #4 We'd need a port from the id source and not the pda version. For frame rates to be sorted out, the data files would have to be resised/resampled and also some fixed point math changes too.
We'd need a port from the id source and not the pda version. For frame rates to be sorted out, the data files would have to be resised/resampled and also some fixed point math changes too.
Swiss_Cheeseman SwissCM Joined Mar 6, 2003 Messages 873 Age 39 Jan 5, 2004 #5 jlebrech posted on Jan 5 2004 said: We'd need a port from the id source and not the pda version. For frame rates to be sorted out, the data files would have to be resised/resampled and also some fixed point math changes too. Click to expand... 8MB of memory is enough for quake, and the PDA version would be the fastest to port over since all of it is already fixed point. Last edited by a moderator: Dec 17, 2015
jlebrech posted on Jan 5 2004 said: We'd need a port from the id source and not the pda version. For frame rates to be sorted out, the data files would have to be resised/resampled and also some fixed point math changes too. Click to expand... 8MB of memory is enough for quake, and the PDA version would be the fastest to port over since all of it is already fixed point.
D DReffects Still Fresh Joined Jan 1, 2004 Messages 92 Jan 5, 2004 #6 hm so could someone do that *G* ? and in addition i'd like to see some money on my personal bank account for my new kitchen...
hm so could someone do that *G* ? and in addition i'd like to see some money on my personal bank account for my new kitchen...