senquack
I feel a great disturbance in the source
efegea said:I don't have a GP2X, had to sell mine because lack of money. I'm currently developing a homebrew game and will develop it for the pc and then port it to GP2X (as I have had a GP2X I know more or less how to develop for it) and then call for betatesters. But development is hard without the actual device, and impossible to experiment without one. My actual project is a bit different from all what you have seen on the GP2X because instead of SDL, it uses opengl(gpu940) for 2D graphics (2D graphics should be fast, but again I need to test it on the real device) If not I will continue my castlevania game, but I have not graphic artists and I can't use the ripped sprites you can see on the youtube video... so instead of castlevania perhaps i'll do something similar but with graphics made by me...
I was also working on a 3D engine before I sold my gp2x, using gpu940. Didn't got any decent code working for show to you, althought in my youtube profile there is a short and very buggy video of what I got when I was learning 3D..
That castlevania game looked great. Hey, if you need to code a script to rip some sprites from a ROM before a user can play the game, what's the harm in that? Also never thought I'd hear of someone using gpu940 in just 2D mode, I wonder what that'd be like.
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