GP32 Wad In Zip


Gionny

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Nov 26, 2005
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I can see that doom.wad & doom2.wad are very big and so i have this question:it's possible to zip them?
I try but my GPDoomV9 doesn't recognize.
I'm not a developer so i don't know if it is possible or not.
 
I believe the WAD is already compressed. Actually I think it is possible to uncompress it via any standard unzipper...
 
Ravnos: lol :)

WAD files aren't compressed, in fact they're pretty wasteful of space. Doom V9 doesn't handle zipped WADs, and I don't know of anyone who's interested in working on Doom for GP32 any more, so I think you'll just have to buy another card to put your WADs on. Sorry if this isn't the answer you were hoping for ;)
 
Using a standard WAD editing tool like XWE you can "clean up" your WAD, but there is little to no wasted space on the official IWAD. I just ran a test on a copy of the IWAD directly from the Doom collectors edition disk, and gained ~500 bytes. Not much of a gain I'm afraid. Also, XWE doesn't want to "clean up" IWADs for whatever reason, so I had to get a hex editor out and change it into a PWAD, then change it back when i'd finished. WinTex may not have this in I don't know. WADs are not compressed at all AFAIK (from what I've read in the "Unofficial Doom Specs" documentation). They are like zip archives or whatever in that they are essentially a directory themselves, but they do not have compression like zip files can. Sorry...

EDIT: Just looked at that cleanwad tool. Nice! It cleans it up better than XWE (judging by those stats in the readme file) but it changes the WAD a lot, wheras XWE just removes "wasted" space. Neat tool! Saves a whole Mb for Doom.wad...
 
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