Vns


c0ncept

H.R. Gigers wet dream
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are there any FULL length VNS novels available yet. I downloaded nin^_^nin's port of paradise hights 2 (yeah, I know :rolleyes: hentai), but twas only a demo. Are there any full length novels finished yet?
 
nin^_^nin was tring to finish his novel, that's why I released vbVNS so early. He asked for it. I don't know if he is using the editor though.


I'm almost sure he will release a novel soon.
 
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I worked on my novel this weekend and i got over 1000 scene's from the 300 or so in my demo ;)

I'm working on it still so dont worry im about 40 or 50% through the remake i think?

So it will be release in a month or 2 maybe early depends on work.

I have looked and tryed vbVNS and its great program but i can't use it for a remake so im using wordpad still.

The program is great for creating a story but im doing a remake and im very fussy so im making it atleast 90% the same


Good work on vbVNS tho ;)

:ph34r:
 
Full length... well, I completely remade "The Puppet Master" by King Diamond, but it is neither really long nor do you have a lot of options. It is just what the abbreviation "VNS" suggests: A virtual "novel". I have yet no idea where I could upload it too if anyone even wants it... which I doubt ;)
 
I'm currently organizing and extrating the text, graphics and sound for tokimeki check in (hentai, available on pc). I've got all the graphics, and sound but the decision tree is HUGE!!! Probably won't use vns to do the remake as it lacks certain features (skip) and is generally slow. Just started doing some simple programming for the gp32 so nothing major yet.
 
Wow, that'll be a lot of work, I thought of trying one of the newer g-collections releases myself and came to the conclusion, that only Secret wives club would be doable within 1-2 months, the other ones are too huge for one person alone and also I wouldn't like to see them released as conversions now, because they need to sell so we can see further releases, especially since hobibox Europe is gone, so there are only 2 left now.
I hope that some team projects will evolve when a dedicated page for VNS games will see the light of the day, so that bigger VNS novels can happen.

Please reconsider doing tokimeki Check-In as a direct port, why not making a remix, so you aren't bonded to use all images and storytree's.
 
VNS has all the functions you need for tokimeki check in i dont see why you think it's slow?

The decision tree would be easy you just need to know how to do it.

Remake the game in vns or C will still make the decision tree huge and using VNS would be alot easier as it already has the built-in functions.

Also if you want skip ask Virtualeech he is willing to put in features people are asking for.

Also skip would be useless as it has to read the text to know where to go and what to load next.

I could be wrong tho but hell you can have everything you need in VNS i'm prob gonna have a View option so if someone just wanted to see the hentai scenes like in most h-games then i will make it.

If your trying to remake a game with a big decision tree then its a huge project and is alot easier to implament into VNS you should read the helf file carefully.

It has variable support and all so you can easily so the multi choiced h-games which leads to a different ending.

:ph34r:
 
Skip is good for multiple play through's, when you already know a lot of the dialog and just need to get to the next choice.

I'm curious is it alreay designed to handle multiple endings because it tend to think a huge decision tree would be worthless if there where only 2 results.
 
Nah you can do as many branches out of a decision tree as u like :)

u can also set variables so if it = 1 that means you passed a test sometime in the game and you can go into this door or talk to this person differently otherwise u cant.

Read the readme manual it will help :)

i'll help u if u like 2

:ph34r:
 
I appriciate it!

It's just that I havent had a chance to really study it yet because I've been working on a couple of projects and I'm in the middle of a job search and what not. I'll let you know when I actually start on the (hopefully completly original) game I intend to do.

now thatyou confirmed the multi path aspect it makes conceptualizing it a LOT easier!
 
A skip feature would not be useless as someone else said. I want it to be standalone and have a more polished look with the same features as the pc version. I'll decide when i'm finished extracting all the text and the decision tree.
 
I don't really know what you mean with a skip option but it sounds like something that's easy to incorporate. Just tell me what you expect from it and I will try to put it in there.
 
In my own experience with these type of games, "skip" usually means a sort of fast foward to blip through conversations you already know to get to the choice making part of the scene.

I'm hoping this is the same thing the others were refering to.
 
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