I could make it really not CPU intensive at all, if you guys want a simple map viewer
could have it 2D and just change the screen, once you touch the joypad, and therefore turn clock speed right down to lowest it can go, then back to fast to update screen, then back to slow for idle.
as for storage of say Vancouver, that all depends on what size textures you want to put in it?
Should I just make it read a jpg? and you set a jpg grid of images?
eg, 0001_0001.jpg , 0001_0002.jpg etc. and the app will join them together, that way, you can use your own images, got from where ever you can get em from. ( making sure you keep them to a none stupid resolution ) like 10000,10000 pixels etc. as you don't want it to take forever to decompress the image
also, I'll keep it flat, for now, as since I won't know your map's coords etc. it'll be hard to match, and I don't want to be flamed for map's heights to look funny.
And also with you providing your own jpg's it'll be safer copyright wise for me
and you can stop adding pictures when you've filled your SD card then, or use an attached USB device? and store the world lol.
is that ok? or should I ask you guys what you want instead?