neogramps said:I may be an idiot - but how do you quit the emulator - I've tried every key!
Funny, I can play most games with GPSP nearly full speed at 266MHz at my old GP2X.TitanUranus said:GPSP needed a slight overclock on the Wiz, about 575/600mhz for fullspeed if I recall correctly.
fusion_power said:Funny, I can play most games with GPSP nearly full speed at 266MHz at my old GP2X.
Wasn't GPSP onto the WIZ optimized?
Uh, sorry I forgot that I played the games with gpsp UNSCALED 1:1 image onto the GP2X. ^^"""""Exophase said:fusion_power said:Funny, I can play most games with GPSP nearly full speed at 266MHz at my old GP2X.
Wasn't GPSP onto the WIZ optimized?
Wiz sucks ;p (sorta, I just mean clock for clock it's not like GP2X)
Also gpSP uses a little more time for the soft scaling that wasn't in the older GP2X versions.
NickLoTurco said:How do you get out of the emu?
I am no coder but I think integer scaling is pretty cheap as far as CPU. For every game pixel it just turns on 3 Pandora pixels. It is the fractional that probably takes more (looks ugly too) and filtering is the most CPU heavy obviously.fusion_power said:Uh, sorry I forgot that I played the games with gpsp UNSCALED 1:1 image onto the GP2X. ^^"""""Exophase said:fusion_power said:Funny, I can play most games with GPSP nearly full speed at 266MHz at my old GP2X.
Wasn't GPSP onto the WIZ optimized?
Wiz sucks ;p (sorta, I just mean clock for clock it's not like GP2X)
Also gpSP uses a little more time for the soft scaling that wasn't in the older GP2X versions.
Looks a little bit tiny but accurate and clear. the scaler can't do clean 2:1 beacuse of only 320x240 GP2X screen. It looks really ugly when strechting the GBA image to fit the GP2X screen.
Of course this will change onto the great Pandora screen where clean 3:1 fullscreen is possible (I hope the LCD can do this straight in hardware without performance loss)
DaveC said:I am no coder but I think integer scaling is pretty cheap as far as CPU. For every game pixel it just turns on 3 Pandora pixels. It is the fractional that probably takes more (looks ugly too) and filtering is the most CPU heavy obviously.
Devastating on Pandora? Howcome, is the hardware that bad? :unsure:Exophase said:DaveC said:I am no coder but I think integer scaling is pretty cheap as far as CPU. For every game pixel it just turns on 3 Pandora pixels. It is the fractional that probably takes more (looks ugly too) and filtering is the most CPU heavy obviously.
No it isn't that cheap, it's pretty bandwidth heavy, which can be devestating on Pandora. Not saying it'll kill everything but you even a really properly written scaler would probably take at least 1-2ms per frame. Also you meant 9 Pandora pixels, not 3.
DaveC said:Devastating on Pandora? Howcome, is the hardware that bad? :unsure: